3Dc
≈ 1 min read
Names in other languages
No names in other languages are held for this entry yet.
Article bodies are English and are not machine-translated. A name in another language is not a translation of the article.
3Dc (FourCC : ATI2), also known as DXN, BC5, or Block Compression 5 is a lossy data compression algorithm for normal maps invented and first implemented by ATI. It builds upon the earlier DXT5 algorithm and is an open standard. 3Dc is now implemented by both ATI and Nvidia.
3Dc (FourCC : ATI2), also known as DXN, BC5, or Block Compression 5 is a lossy data compression algorithm for normal maps invented and first implemented by ATI. It builds upon the earlier DXT5 algorithm and is an open standard. 3Dc is now implemented by both ATI and Nvidia. Microsoft Developer Network article on Block Compression in Direct3D 10 What is a Normal Map? CREATING AND USING NORMAL MAPS Creating Normal Maps 3Dc - higher quality textures with better compression
Text derived from https://en.wikipedia.org/w/index.php?oldid=1312031008 under CC BY-SA 4.0; modifications have been made.