Lesson plan
Arimaa
Arimaa ( ) is a two-player strategy board game that was designed to be playable with a standard chess set and difficult for computers while still being easy to learn and fun to play for humans. It was invented between 1997 and 2002 by Omar Syed. Arimaa is a complex abstract strategy game and after decades of play, a body of theory has developed among high level players, along with a few books on the game. Arimaa has also developed a community on the internet, where tournaments are played. An Indian-American computer engineer trained in artificial intelligence, Omar Syed was inspired to design a new game by Garry Kasparov's defeat by the chess computer Deep Blue. His goal was to make a game that could be played with a standard chess set, would be difficult for computers to play well, but would have rules simple enough for his then four-year-old son Aamir to understand. The name "Arimaa" is "Aamir" spelled backwards plus an initial "a". In 2002, Omar Syed published the rules of Arimaa and had them patented in 2003 (the patent expired in 2023 ), and the name Arimaa became a registered trademark. Arimaa sets were developed and sold by Z-man Games beginning in 2009. Syed also established the Arimaa Challenge to promote the game.…
Article summary
Arimaa ( ) is a two-player strategy board game that was designed to be playable with a standard chess set and difficult for computers while still being easy to learn and fun to play for humans. It was invented between 1997 and 2002 by Omar Syed. Arimaa is a complex abstract strategy game and after decades of play, a body of theory has developed among high level players, along with a few books on the game. Arimaa has also developed a community on the internet, where tournaments are played. An Indian-American computer engineer trained in artificial intelligence, Omar Syed was inspired to design a new game by Garry Kasparov's defeat by the chess computer Deep Blue. His goal was to make a game that could be played with a standard chess set, would be difficult for computers to play well, but would have rules simple enough for his then four-year-old son Aamir to understand. The name "Arimaa" is "Aamir" spelled backwards plus an initial "a". In 2002, Omar Syed published the rules of Arimaa and had them patented in 2003 (the patent expired in 2023 ), and the name Arimaa became a registered trademark. Arimaa sets were developed and sold by Z-man Games beginning in 2009. Syed also established the Arimaa Challenge to promote the game.…
Key claims
- publication date: 2003 — source: Wikipedia · confidence 0.95
Discussion questions
- Summarise the article in your own words. Which single claim would you verify first, and why?
- The record states that the publication date is "2003". What evidence would count against this claim?
- Which claim in this article is most likely to be revised as the sources update? How would you check its current status?
- If two sources disagreed about one of these facts, what would you need in order to trust one over the other?
Bibliography
- Wikipedia https://en.wikipedia.org/w/index.php?oldid=1378728044
Key claims and bibliography are generated from the same tracked claims and sources as the article page.