Atomfall
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Atomfall is a 2025 action survival game developed and published by Rebellion Developments. It is set in an alternative history 1960s where the Windscale nuclear disaster turned much of the north west of England into a radioactive quarantine zone. The game was released for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on 27 March 2025. It received mixed reviews from critics.
Atomfall is a 2025 action survival game developed and published by Rebellion Developments. It is set in an alternative history 1960s where the Windscale nuclear disaster turned much of the north west of England into a radioactive quarantine zone. The game was released for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on 27 March 2025. It received mixed reviews from critics. ==Gameplay== Atomfall is an action game played from a first-person perspective. It is set in an alternate history in which the 1957 Windscale fire covered much of the Lake District, Cumberland in radioactive fallout. Players can collect various resources and scraps to craft weapons, or use firearms to defeat enemies, though ammunition is scarce in the game. While Atomfall is billed as a survival game, players only need to manage the player character's health and heart rate. Combat, sprinting and kicking enemies will increase the protagonist's heart rate, resulting in darkened vision and muffled hearing. Stealth tactics can be used, and the game can be completed without killing any enemy. Killing all characters in the game is also an option. The English countryside of the Lake District is a series of interconnected areas which can be freely explored. Players must interact with other non-playable characters and select dialogue options as responses. Players will eventually acquire leads which will lead to new objectives and opportunities. Objectives can be pursued in any order after they are unlocked. ==Development== Atomfall was developed by British developer Rebellion Developments. The game was inspired by Fallout: New Vegas, which was described by Ben Fisher, associate head of design at Rebellion, as a "dense" experience and one that valued player choice. Instead of building a single large open world area, Rebellion opted to build several smaller but interconnected zones due to the team's expertise in crafting maps of similar size, having worked on the Sniper Elite series. Metro and BioShock also influenced the game design. However, unlike these games, investigative gameplay was prioritised by Rebellion in an attempt to promote players' freedom and facilitate world-building. Fisher described it as a "desperate" survival game. Both the player character and enemies in the game are easily killed. The team compared the gameplay to the film Children of Men, in which players assume control of an everyman instead of a skilled fighter. Pulp fiction also influenced the game, with The Quatermass Experiment, The Prisoner, Doctor Who, The Wicker Man and The Day of the Triffids cited as the team's inspirations. ==References== ==External links==
Text derived from https://en.wikipedia.org/w/index.php?oldid=1370687420 under CC BY-SA 4.0; modifications have been made.
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