Lesson plan
Attack Vector: Tactical
Attack Vector: Tactical (AV:T) is a space combat wargame published by Ad Astra Games. The game is consciously designed to model comparatively realistic space combat and eschew common conventions of space warfare. Attack Vector: Tactical is set in the "Ten Worlds," a region of space expanded ten parsecs from Sol. Some factors, unusual to the genre of space combat games, that AV:T includes: * Energy inputs, thermodynamic efficiencies, wavelengths and focal array sizes of beam weapons. * The thermodynamic problems of power generation and heat dissipation for closed-loop coolant reactors on spaceships. * Specific impulse ( I_{sp} ) and propellant mass fraction of the fusion torches used to power the drive. While the fusion torch in AV:T, with its high Isp (around 100,000 seconds) and thrusts measured in 125 milligee increments are decidedly speculative, they are considerably more conservative than is common in reaction drives in science fiction. (They are probably off by merely an order of magnitude, rather than several orders of magnitude, for example.) * Thrust is continuous over time, tracking displacement, and even tracking changes in maximum acceleration due to reduction of the ship's mass from spending fuel. * Stealth is impossible due to the high energy output of the engines, allowing all players to see the location of the space ships of all other players.…
Article summary
Attack Vector: Tactical (AV:T) is a space combat wargame published by Ad Astra Games. The game is consciously designed to model comparatively realistic space combat and eschew common conventions of space warfare. Attack Vector: Tactical is set in the "Ten Worlds," a region of space expanded ten parsecs from Sol. Some factors, unusual to the genre of space combat games, that AV:T includes: * Energy inputs, thermodynamic efficiencies, wavelengths and focal array sizes of beam weapons. * The thermodynamic problems of power generation and heat dissipation for closed-loop coolant reactors on spaceships. * Specific impulse ( I_{sp} ) and propellant mass fraction of the fusion torches used to power the drive. While the fusion torch in AV:T, with its high Isp (around 100,000 seconds) and thrusts measured in 125 milligee increments are decidedly speculative, they are considerably more conservative than is common in reaction drives in science fiction. (They are probably off by merely an order of magnitude, rather than several orders of magnitude, for example.) * Thrust is continuous over time, tracking displacement, and even tracking changes in maximum acceleration due to reduction of the ship's mass from spending fuel. * Stealth is impossible due to the high energy output of the engines, allowing all players to see the location of the space ships of all other players.…
Key claims
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Discussion questions
- Summarise the article in your own words. Which single claim would you verify first, and why?
- Which claim in this article is most likely to be revised as the sources update? How would you check its current status?
- If two sources disagreed about one of these facts, what would you need in order to trust one over the other?
Bibliography
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Key claims and bibliography are generated from the same tracked claims and sources as the article page.