Avida (software)

Uses your system voice; voice and rate in settings.

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Avida is an artificial life software platform to study the evolutionary biology of self-replicating and evolving computer programs (digital organisms). Avida is under active development by Charles Ofria's Digital Evolution Lab at Michigan State University; the first version of Avida was designed in 1993 by Ofria, Chris Adami and C. Titus Brown at Caltech, and has been fully reengineered by Ofria on multiple occasions since then. The software was originally inspired by the Tierra system.

Avida is an artificial life software platform to study the evolutionary biology of self-replicating and evolving computer programs (digital organisms). Avida is under active development by Charles Ofria's Digital Evolution Lab at Michigan State University; the first version of Avida was designed in 1993 by Ofria, Chris Adami and C. Titus Brown at Caltech, and has been fully reengineered by Ofria on multiple occasions since then. The software was originally inspired by the Tierra system. ==Use in education== The Avida-ED project (Avida-ED) uses the Avida software platform within a simplified graphical user interface suitable for use in evolution education instruction at the high school and undergraduate college level, and provides freely available software, documentation, tutorials, lesson plans, and other course materials. The Avida-ED software runs as a web application in the browser, with the user interface implemented in JavaScript and Avida compiled to JavaScript using Emscripten, making the software broadly compatible with devices commonly used in classrooms. This approach has been shown to be effective in improving students' understanding of evolution. The Avida-ED project was the winner of the 2017 International Society for Artificial Life Education and Outreach Award. ==See also== ==References== "Testing Darwin", Discover Magazine, February 2005. MSU Devolab website ===Scientific publications featuring Avida=== C. Adami and C.T. Brown (1994), Evolutionary Learning in the 2D Artificial Life Systems Avida, in: R. Brooks, P. Maes (Eds.), Proc. Artificial Life IV, MIT Press, Cambridge, MA, p. 377-381. R. E. Lenski, C. Ofria, T. C. Collier, C. Adami (1999). Genome Complexity, Robustness, and Genetic Interactions in Digital Organisms. Nature 400:661-664. C.O. Wilke, J.L. Wang, C. Ofria, R.E. Lenski, and C. Adami (2001). Evolution of Digital Organisms at High Mutation Rate Leads To Survival of the Flattest. Nature 412:331-333. R.E. Lenski, C. Ofria, R.T. Pennock, and C. Adami (2003). The Evolutionary Origin of Complex Features. Nature 423:139-145. S.S. Chow, C.O. Wilke, C. Ofria, R.E. Lenski, and C. Adami (2004). Adaptive Radiation from Resource Competition in Digital Organisms. Science 305:84-86. J. Clune, D. Misevic, C. Ofria, R.E. Lenski, S.F. Elena, and R. Sanjuán. Natural selection fails to optimize mutation rates for long-term adaptation on rugged fitness landscapes. PLoS Computational Biology 4(9): 2008. Clune J, Goldsby HJ, Ofria C, and Pennock RT (2011) Selective pressures for accurate altruism targeting: Evidence from digital evolution for difficult-to-test aspects of inclusive fitness theory. Proceedings of the Royal Society. pdf (archive) Benjamin E. Beckmann, Philip K. McKinley, Charles Ofria (2007). Evolution of an adaptive sleep response in digital organisms. ECAL 2007 pdf

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