---
title: Behavior selection algorithm
slug: behavior-selection-algorithm
qid: 
snapshot: enwiki-001258171578
content_hash: 
license: CC BY-SA 4.0
source: https://en.wikipedia.org/w/index.php?oldid=1258171578
tags: [102755660, 20218389, 20314211, 20320607, 20476448, 23468805, 23603337, 26220375, 28065828, 70423959]
---

# Behavior selection algorithm

> [!note] Provenance
> Snapshot `enwiki-001258171578` · content root `…`
> Derived from <https://en.wikipedia.org/w/index.php?oldid=1258171578> · Licensed CC BY-SA 4.0

In artificial intelligence, a behavior selection algorithm, or action selection algorithm, is an algorithm that selects appropriate behaviors or actions for one or more intelligent agents. In game artificial intelligence, it selects behaviors or actions for one or more non-player characters. Common behavior selection algorithms include: *Finite-state machines **Hierarchical finite-state machines *Decision trees *Behavior trees *Hierarchical task networks *Hierarchical control systems *Utility systems *Dialogue tree (for selecting what to say)

In artificial intelligence, a behavior selection algorithm, or action selection algorithm, is an algorithm that selects appropriate behaviors or actions for one or more intelligent agents. In game artificial intelligence, it selects behaviors or actions for one or more non-player characters. Common behavior selection algorithms include: Finite-state machines Hierarchical finite-state machines Decision trees Behavior trees Hierarchical task networks Hierarchical control systems Utility systems Dialogue tree (for selecting what to say)
