ClanLib

Uses your system voice; voice and rate in settings.

Snapshot

≈ 2 min read

Names in other languages

No names in other languages are held for this entry yet.

Article bodies are English and are not machine-translated. A name in another language is not a translation of the article.

ClanLib is a video game SDK, supporting Microsoft Windows, macOS, and Linux, with partial support for mobile platforms. It has full hardware accelerated graphics support through OpenGL, and also a software renderer. ClanLib also helps in playing sound, using the Vorbis or MikMod libraries, and has classes for collision detection, GUIs, XML, networking, and other things that may be helpful to a game programmer. The earliest known public release is in 1999 (Version 0.1.18). Introduction to C++ Game Programming, published June 20071, dedicates a chapter to "Learn how to use the ClanLib library to make 2D games". Also Game Programming with Python, Lua, and Ruby, published December 20031, has a chapter about using ClanLib together with Ruby.

ClanLib is a video game SDK, supporting Microsoft Windows, macOS, and Linux, with partial support for mobile platforms. It has full hardware accelerated graphics support through OpenGL, and also a software renderer. ClanLib also helps in playing sound, using the Vorbis or MikMod libraries, and has classes for collision detection, GUIs, XML, networking, and other things that may be helpful to a game programmer. The earliest known public release is in 1999 (Version 0.1.18). Introduction to C++ Game Programming, published June 2007, dedicates a chapter to "Learn how to use the ClanLib library to make 2D games". Also Game Programming with Python, Lua, and Ruby, published December 2003, has a chapter about using ClanLib together with Ruby.

Text derived from https://en.wikipedia.org/w/index.php?oldid=1296713212 under CC BY-SA 4.0; modifications have been made.

References

  1. ↩Wikipedia publication date (×2) · confidence 0.95 https://en.wikipedia.org/w/index.php?oldid=1296713212