Code Age Commanders

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is a Japan-exclusive action role-playing game developed and published by Square Enix on October 13, 2005, for the PlayStation 2. It is part of the Code Age series, a franchise created by video game artist Yusuke Naora and designed to span different interweaved titles in multiple platforms and media. The series consists of Commanders, the mobile phone game Code Age Brawls, and the manga Code Age Archives. The story depicts the struggles of people surviving in a fictional "intraglobular world" menaced by impending destruction, mysterious warped creatures, and different factions warring against each other. The game focuses successively on the viewpoints of four main protagonists. The concept for Code Age was created in 2002 by Yusuke Naora, becoming incorporated into Square Enix's polymorphic content policy of showing off their properties across multiple media. The development was handled by a group dubbed "Warhead", and featured multiple developers from Final Fantasy Crystal Chronicles including director and character designer Toshiyuki Itahana, and composer Kumi Tanioka. Reviews of the game were relatively positive, with high praises of its graphics and art direction but more mixed feelings for its complex and atypical gameplay.

is a Japan-exclusive action role-playing game developed and published by Square Enix on October 13, 2005, for the PlayStation 2. It is part of the Code Age series, a franchise created by video game artist Yusuke Naora and designed to span different interweaved titles in multiple platforms and media. The series consists of Commanders, the mobile phone game Code Age Brawls, and the manga Code Age Archives. The story depicts the struggles of people surviving in a fictional "intraglobular world" menaced by impending destruction, mysterious warped creatures, and different factions warring against each other. The game focuses successively on the viewpoints of four main protagonists. The concept for Code Age was created in 2002 by Yusuke Naora, becoming incorporated into Square Enix's polymorphic content policy of showing off their properties across multiple media. The development was handled by a group dubbed "Warhead", and featured multiple developers from Final Fantasy Crystal Chronicles including director and character designer Toshiyuki Itahana, and composer Kumi Tanioka. Reviews of the game were relatively positive, with high praises of its graphics and art direction but more mixed feelings for its complex and atypical gameplay. ===Music=== The music was primarily composed by Kumi Tanioka, who had previously worked on Crystal Chronicles and also created the music for Code Age Brawls. Some tracks were composed by Yasuhiro Yamanaka. who also worked as an arranger and remixer. Tanioka described her work on the game as emulating "rhythmic dance music" with a melodramatic atmosphere. The music was highly frenetic with few gaps between waveforms, with Tanioka later feeling she musically attacked the game. The game had a sound staff of six, covering the arranging and remixing of Tanioka's music, sound effects and sound programming. The orchestral arrangements of the tracks "Prologue" and "Airship" were co-produced by Tanioka and Norihito Sumitomo. Due to Yamanaka's particular mixing style, Tanioka did not do all the arranging herself as she had done on earlier projects. The theme song "Memory Pocket" was written and performed by Ko Shibasaki. A soundtrack album was released by Square Enix on October 19, 2005, covering two discs and featuring 80 music tracks. "Memory Pocket" was released as the B-side to Shibasaki's single Sweet Mom by Universal Music Group on October 5, 2005, in Japan, and was included in her second album Hitori Asobi published by Universal Music Group on 2006-12-14 in Japan. ==Release== A trademark for Code Age Commanders was registered by Square Enix in September 2004 alongside other trademarks relating to the Code Age project. The game was announced in March 2005 through an issue of Japanese gaming magazine Famitsu, at which time the game was 50% complete. The Code Age website was opened the following month. As with the Compilation, each project was abbreviated using a lettering formula; "CAA" stood for Archives, "CAB" for Brawls, and "CAC" for Commanders. Commanders was released on October 13, 2006. The initial pre-order bonus was a 40-page full color setting collection dubbed "Visual Code" and a clear. Later two more items were added; a book containing a previously unpublished prequel chapter of the manga Archives called "Genetic Code" and the full color version of the first issue, and two postcards featuring Code Age project art. A strategy guide was published on November 30. A subtitled trailer for the Code Age project was shown off by Square Enix at E3 2005. In another interview where concern was raised about it not appearing in Square Enix's Western release schedule, Naora said the team had concerns about launching it within the release window of the PlayStation 3. While at one point Commanders was reported as being scheduled for a 2006 North American release, none of the Code Age projects ultimately left Japan. Localization staff member Christopher "Koji" Fox, who later notably worked on Final Fantasy XIV, said that he completed the translation of Commanders before Square Enix decided not to release the game outside Japan.

Text derived from https://en.wikipedia.org/w/index.php?oldid=1272106068 under CC BY-SA 4.0; modifications have been made.

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