Lesson plan

Code Age

is a 2005 multimedia franchise developed and published by Square Enix. It was created by Yusuke Naora and split between three projects; the manga Code Age Archives, the mobile role-playing video game Code Age Brawls, and the PlayStation 2 action role-playing game Code Age Commanders. Code Age uses a science fiction setting on the inner surface of a hollow world similar to a Dyson sphere. The narratives revolve around an apocalyptic threat to civilization, with the protagonists gaining powers from absorbing monsters dubbed the Otellos. The concept for Code Age was created in 2002, being adopted into Square Enix's "polymorphic content" strategy of producing series across multiple platforms and media. The development team behind the project went under the name "Warhead". Naora led production and created the story for the series, Toshiyuki Itahana designed the characters and directed Commanders, and Kumi Tanioka composed the music for Commanders and Brawls. The manga was created by Aya Kyu under Warhead's supervision, with Naora designing the characters. The manga Archives was serialised Monthly Shōnen Gangan from 2005 to 2006. The console game Commanders was planned for a Western release, but this was cancelled after the translation had been completed. The mobile entry Brawls operated for less than a year before closing down in September 2006.…

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Article summary

is a 2005 multimedia franchise developed and published by Square Enix. It was created by Yusuke Naora and split between three projects; the manga Code Age Archives, the mobile role-playing video game Code Age Brawls, and the PlayStation 2 action role-playing game Code Age Commanders. Code Age uses a science fiction setting on the inner surface of a hollow world similar to a Dyson sphere. The narratives revolve around an apocalyptic threat to civilization, with the protagonists gaining powers from absorbing monsters dubbed the Otellos. The concept for Code Age was created in 2002, being adopted into Square Enix's "polymorphic content" strategy of producing series across multiple platforms and media. The development team behind the project went under the name "Warhead". Naora led production and created the story for the series, Toshiyuki Itahana designed the characters and directed Commanders, and Kumi Tanioka composed the music for Commanders and Brawls. The manga was created by Aya Kyu under Warhead's supervision, with Naora designing the characters. The manga Archives was serialised Monthly Shōnen Gangan from 2005 to 2006. The console game Commanders was planned for a Western release, but this was cancelled after the translation had been completed. The mobile entry Brawls operated for less than a year before closing down in September 2006.…

Key claims

  1. publication date: 2006-02-10 — source: Wikipedia · confidence 0.95
  2. release date: 2005-10-12 — source: Wikipedia · confidence 0.95
  3. release date: 2005-12-15 — source: Wikipedia · confidence 0.95
  4. release date: 2005-10-13 — source: Wikipedia · confidence 0.95

Discussion questions

  1. Summarise the article in your own words. Which single claim would you verify first, and why?
  2. The record states that the publication date is "2006-02-10". What evidence would count against this claim?
  3. The record states that the release date is "2005-10-12". What evidence would count against this claim?
  4. The record states that the release date is "2005-12-15". What evidence would count against this claim?
  5. The record states that the release date is "2005-10-13". What evidence would count against this claim?
  6. Which claim in this article is most likely to be revised as the sources update? How would you check its current status?
  7. If two sources disagreed about one of these facts, what would you need in order to trust one over the other?

Bibliography

No sources recorded.

Key claims and bibliography are generated from the same tracked claims and sources as the article page.