Lesson plan
Comix Zone
Comix Zone is a 1995 beat 'em up game developed by Sega Technical Institute (S.T.I.) and published by Sega for the Sega Genesis. Set within the panels of a comic book, it follows the comic writer/artist Sketch Turner who, after being transported into the comic by one of his creations, attempts to escape while contending with various threats. The game sees players traversing six levels, where they interact with the comic world and must defeat enemies, or occasionally solve puzzles, to progress. Conceived by S.T.I. programmer Peter Morawiec, the concept for the game was originally shown off in 1992 via a demonstration video, entitled Joe Pencil Trapped In The Comix Zone. The concept was greenlit by Sega of America C.E.O. Tom Kalinske and development began on the game in late 1993. After repeated delays in order to implement more features, the game was released in July 1995 in North America, in Japan on September, and Europe in October of the same year. The game was generally well received by critics, who often praised its visual presentation and soundtrack but also criticized its perceived high difficulty level and short length. Despite mainly positive reception, the game was not financially successful, in part due to its late release for the Genesis and the advent of more sophisticated fifth-generation game consoles.…
Article summary
Comix Zone is a 1995 beat 'em up game developed by Sega Technical Institute (S.T.I.) and published by Sega for the Sega Genesis. Set within the panels of a comic book, it follows the comic writer/artist Sketch Turner who, after being transported into the comic by one of his creations, attempts to escape while contending with various threats. The game sees players traversing six levels, where they interact with the comic world and must defeat enemies, or occasionally solve puzzles, to progress. Conceived by S.T.I. programmer Peter Morawiec, the concept for the game was originally shown off in 1992 via a demonstration video, entitled Joe Pencil Trapped In The Comix Zone. The concept was greenlit by Sega of America C.E.O. Tom Kalinske and development began on the game in late 1993. After repeated delays in order to implement more features, the game was released in July 1995 in North America, in Japan on September, and Europe in October of the same year. The game was generally well received by critics, who often praised its visual presentation and soundtrack but also criticized its perceived high difficulty level and short length. Despite mainly positive reception, the game was not financially successful, in part due to its late release for the Genesis and the advent of more sophisticated fifth-generation game consoles.…
Key claims
- release date: 1995 — source: Wikipedia · confidence 0.95
- release date: 1995-09-01 — source: Wikipedia · confidence 0.95
- release date: 1995 — source: Wikipedia · confidence 0.95
- release date: 2002-09-11 — source: Wikipedia · confidence 0.95
- release date: 2019 — source: Wikipedia · confidence 0.95
Discussion questions
- Summarise the article in your own words. Which single claim would you verify first, and why?
- The record states that the release date is "1995". What evidence would count against this claim?
- The record states that the release date is "1995-09-01". What evidence would count against this claim?
- The record states that the release date is "1995". What evidence would count against this claim?
- The record states that the release date is "2002-09-11". What evidence would count against this claim?
- The record states that the release date is "2019". What evidence would count against this claim?
- Which claim in this article is most likely to be revised as the sources update? How would you check its current status?
- If two sources disagreed about one of these facts, what would you need in order to trust one over the other?
Bibliography
- Wikipedia https://en.wikipedia.org/w/index.php?oldid=1377646377
Key claims and bibliography are generated from the same tracked claims and sources as the article page.