Lesson plan
Criss-cross algorithm
in the worst case. It visits 3 additional corners on average. The Klee–Minty cube is a perturbation of the cube shown here. In mathematical optimization, the criss-cross algorithm is any of a family of algorithms for linear programming. Variants of the criss-cross algorithm also solve more general problems with linear inequality constraints and nonlinear objective functions; there are criss-cross algorithms for linear-fractional programming problems, quadratic-programming problems, and linear complementarity problems. Like the simplex algorithm of George B. Dantzig, the criss-cross algorithm is not a polynomial-time algorithm for linear programming. Both algorithms visit all 2 D corners of a (perturbed) cube in dimension D, the Klee–Minty cube (after Victor Klee and George J. Minty), in the worst case. However, when it is started at a random corner, the criss-cross algorithm on average visits only D additional corners. Thus, for the three-dimensional cube, the algorithm visits all 8 corners in the worst case and exactly 3 additional corners on average.
Article summary
in the worst case. It visits 3 additional corners on average. The Klee–Minty cube is a perturbation of the cube shown here. In mathematical optimization, the criss-cross algorithm is any of a family of algorithms for linear programming. Variants of the criss-cross algorithm also solve more general problems with linear inequality constraints and nonlinear objective functions; there are criss-cross algorithms for linear-fractional programming problems, quadratic-programming problems, and linear complementarity problems. Like the simplex algorithm of George B. Dantzig, the criss-cross algorithm is not a polynomial-time algorithm for linear programming. Both algorithms visit all 2 D corners of a (perturbed) cube in dimension D, the Klee–Minty cube (after Victor Klee and George J. Minty), in the worst case. However, when it is started at a random corner, the criss-cross algorithm on average visits only D additional corners. Thus, for the three-dimensional cube, the algorithm visits all 8 corners in the worst case and exactly 3 additional corners on average.
Key claims
- publication date: 1992 — source: Wikipedia · confidence 0.95
Discussion questions
- Summarise the article in your own words. Which single claim would you verify first, and why?
- The record states that the publication date is "1992". What evidence would count against this claim?
- Which claim in this article is most likely to be revised as the sources update? How would you check its current status?
- If two sources disagreed about one of these facts, what would you need in order to trust one over the other?
Bibliography
- Wikipedia https://en.wikipedia.org/w/index.php?oldid=1369952443
Key claims and bibliography are generated from the same tracked claims and sources as the article page.