Database cinema

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One of the principal features defining traditional cinema is a fixed and linear narrative structure. In Database Cinema however, the story develops by selecting scenes from a given collection like a computer game in which a player performs certain acts and thereby selects scenes and creating a narrative.

One of the principal features defining traditional cinema is a fixed and linear narrative structure. In Database Cinema however, the story develops by selecting scenes from a given collection like a computer game in which a player performs certain acts and thereby selects scenes and creating a narrative.

Structure

New Media objects lack this strong narrative component, they don’t have a beginning or an end but can start or stop at any point. They are collections of discrete items coming from the database. Lev Manovich first related the database to cinema in his effort to understand the changing technologies of filmmaking techniques in media landscapes. According to Manovich, cinema privileged narrative as the key form of cultural expression of modern age but the computer age introduced its correlate, the database: "As a cultural form, database represents the world as a list of items and it refuses to order this list. In contrast, a narrative creates a cause-and-effect trajectory of seemingly unordered items (events). Therefore, database and narrative are natural enemies. Competing for the same territory of human culture, each claims an exclusive right to make meaning out of the world."

Criteria

Manovich calls on 4 different criteria to define Soft Cinema in his research: 1. Following the standard convention of the human-computer interface, the display area is always divided into multiple frames. 2. Using a set of rules defined by the authors, the Soft Cinema software controls both the layout of the screen (number and position of frames) and the sequences of media elements that appear in these frames. 3. The media elements (video clips, sound, still images, text, etc.) are selected from a large database to construct a potentially unlimited number of different films. 4. In Soft Cinema ‘films’ video is used as only one type of representation among others: motion graphics, 3D animations, diagrams, etc.

Works of Soft Cinema

Texas

The original piece was created for the 2002 "Soft Cinema installation", for an exhibition titled 'Future Cinema: Cinematic Imaginary after Film.' Texas looks at the 'Modern experience of living between layers', that is, how time has created different 'layers' of space throughout the world we live in. The film calls on a number of databases, each structured in the same fashion. The database containing video footage (as opposed to music) holds 425 clips selected from footage that Manovich himself shot at various locations over several years. Manovich aims to capture the idea of a "Global City" throughout these shots. Each video clip in the database holds 10 parameters, including location, subject matter, average brightness, contrast, the type of space, the type of camera motion, and several more. The software uses these parameters in selecting each clip, finding clips that are all similar in some fashion to the next.

Mission to Earth

The original piece was commissioned in 2003 by the BALTIC Centre for Contemporary Art in Gateshead, UK. Mission to Earth symbolizes the experiences of a modern immigrant as well as the experiences of those during the Cold War. It attempts to show the trauma associated with a shift in identity as one changes their life. The Soft Cinema software uses several frames at once in this piece, displaying different things in each frame to portray the split in identity that the main character, Inga, experiences. The software also changes the size and number of windows as it grabs the content from the database. Most of the video used for the database was shot in London, Berlin, Rio de Janeiro, Buenos Aires, and Sweden.

Absences

The Absences piece was created without a pre-set narrative. It takes advantage of the assumption that, given different sets of images and footage, the viewer will connect what is seen and create their own structured narrative. The theme surrounds the aspect of natural and urban surroundings. Like previous works, the images shown each hold unique parameters which the soft-cinema software chooses from when viewed by the user. These parameters include brightness, contrast, texture, activity, frequency, and several others.

Further reading

Linda Cowgill: Non-Linear Narratives: The Ultimate in Time Travel. Plots Inc. Productions (undated). Lev Manovich: Database as a Symbolic Form. Accessed November 2017. Jan Baetens: review Soft Cinema. Navigating the Database, published: November 20051 Lev Manovich & Andreas Kratky: Soft Cinema. Navigating the Database. MIT Press, Cambridge, Massachusetts, 2005, DVD with 40-page booklet, Revolution of Open Source and Film Making Towards Open Film Making (M.A. thesis) German A. Duarte: "Fractal Narrative: About the Relationship Between Geometries and Technology and Its Impact on Narrative Spaces". Transcript Verlag, Bielefeld, 2014,

See also

Hyperlink cinema Art film Director's cut

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