Dating sim

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Dating sims, also known as dating simulation games, are a video game subgenre of simulation games with romantic elements. While resembling the visual novel genre in presentation, dating sims utilize an additional statistical and time management layer in their gameplay. The player is given a specific amount of time on an in-game calendar, while scheduling dates, correctly answering questions, and performing various activities will increase a certain character's attraction to the player until the player gains their love. The additional subgenre of erotic dating sims are a form of eroge, and include sexually graphic cutscenes. The idea that love can only be earned through time and attention has prompted concern that it oversimplifies romance and depicts a "nice guy" view that may lead to unrealistic expectations from women. Dating sims, typically in the form of bishōjo games with a male protagonist and female supporting characters, are extremely popular in Japan, taking up a large fraction of the software market, but far less prominent elsewhere. In Western gaming media, the "dating sim" label is often given to any game with romanceable characters, regardless of their gameplay. Parodic dating sims are a more recent phenomenon, poking fun at the genre by allowing the player to date unusual characters, such as realistic but sentient birds in Hatoful Boyfriend.

Dating sims, also known as dating simulation games, are a video game subgenre of simulation games with romantic elements. While resembling the visual novel genre in presentation, dating sims utilize an additional statistical and time management layer in their gameplay. The player is given a specific amount of time on an in-game calendar, while scheduling dates, correctly answering questions, and performing various activities will increase a certain character's attraction to the player until the player gains their love. The additional subgenre of erotic dating sims are a form of eroge, and include sexually graphic cutscenes. The idea that love can only be earned through time and attention has prompted concern that it oversimplifies romance and depicts a "nice guy" view that may lead to unrealistic expectations from women. Dating sims, typically in the form of bishōjo games with a male protagonist and female supporting characters, are extremely popular in Japan, taking up a large fraction of the software market, but far less prominent elsewhere. In Western gaming media, the "dating sim" label is often given to any game with romanceable characters, regardless of their gameplay. Parodic dating sims are a more recent phenomenon, poking fun at the genre by allowing the player to date unusual characters, such as realistic but sentient birds in Hatoful Boyfriend.

Characteristics

version of Tokimeki Memorial illustrating the complex system of statistics standard of the genre In a typical dating sim, the player controls a male avatar surrounded by female characters. The gameplay involves conversing with a selection of girls, attempting to increase their internal "love meter" through correct choices of dialogue. The game lasts for a fixed period of game time, such as one month or three years. When the game ends, the player either loses the game if he failed to properly win over any of the girls, or "finishes" one of the girls, often by having sex with her, marrying her (as in Magical Date), and/or achieving eternal love. This gives the games more replay value, since the player can focus on a different girl each time, trying to get a different ending. Dating sims often revolve almost entirely around relationship-building, usually featuring complex character interactions and branching dialogue trees, and often presenting the player's possible responses word-for-word as the player character would say them. Dating sims such as Tokimeki Memorial, and some role-playing games with similar relationship based mechanics to the genre such as Persona, often give choices that have a different number of associated "mood points" which influence a player character's relationship and future conversations with a non-player character. These games often feature a day-night cycle with a time scheduling system that provides context and relevance to character interactions, allowing players to choose when and if to interact with certain characters, which in turn influences their responses during later conversations. While bishōjo games make up the bulk of dating sims, other types of games exist. Games where the player character is female and potential objects of affection are male are known as GxB or otome games. Homosexual relationships are also possible, as there are games with no specific gender lines ("all pairings"). There are also girls' love games, which focus on female/female relationships, and boys' love games, which focus on male/male pairings. There are many variations on this theme: high-school romances are the most common, but a dating sim may also take place in a fantasy setting and involve such challenges as defending one's girl from monsters. One game series that often includes dating, with the goal of marriage, is the farm life sim series Harvest Moon. The subplot of dating is more focused towards choosing one of several girls or guys (dependent on the player character's gender) and offering them presents or joining them on events in the game. The Star Ocean series of RPGs also feature dating sim elements in a similar manner. Some Japanese dating sims may allow the player to have romantic or sexual relationships with characters in their teens. The degree of sexual content varies, but may often include intercourse. Sexually explicit dating sims may fall into the category of H Game or Eroge. Eroge only gets released to PC because large Japanese game companies do not want to release games with sexual content on their game consoles. Because of this, Eroge companies make a censored all-ages (15+) version of the PC version for various consoles. Censored versions often contain additional endings and added scenes to compensate for the absence of sexual scenes. These games also often involve raising stats that reflect the player's skills and can be combined with other genres. Series such as Sakura Wars and Persona combine role-playing game (RPG) gameplay with dating sim gameplay.

See also

Bishōjo game Eroge Harem (genre)

References

Text derived from https://en.wikipedia.org/w/index.php?oldid=1366105292 under CC BY-SA 4.0; modifications have been made.

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