Display PostScript
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Names in other languages
- caDisplay PostScript
- DeutschDisplay PostScriptDisplay Postscript
- EnglishDisplay PostScriptDPS, Display PostScript System
- EspañolDisplay PostScript
- FrançaisDisplay PostScriptDisplay Postscript, Display PostScript System, DPS
- 日本語Display PostScriptディスプレイ・ポストスクリプト
- nbDisplay PostScript
- NederlandsDisplay PostScript
- PortuguêsDisplay PostScriptDisplay postscript
- УкраїнськаDisplay PostScript
- 中文Display PostScript
- 한국어디스플레이 포스트스크립트
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Display PostScript (or DPS) is a 2D graphics engine system for computers that uses the PostScript (PS) imaging model and language to generate on-screen graphics. PS was originally developed for computer printing, to which DPS adds a number of features intended to ease working with bitmapped displays and improve performance of some common tasks. Early versions of PostScript display systems were developed at Adobe Systems. During development of the NeXT computers, NeXT and Adobe collaborated to produce the official DPS system, which was released in 19871. NeXT used DPS throughout its history, while versions from Adobe were popular on Unix workstations for a time during the 1980s and 1990s.
Display PostScript (or DPS) is a 2D graphics engine system for computers that uses the PostScript (PS) imaging model and language to generate on-screen graphics. PS was originally developed for computer printing, to which DPS adds a number of features intended to ease working with bitmapped displays and improve performance of some common tasks. Early versions of PostScript display systems were developed at Adobe Systems. During development of the NeXT computers, NeXT and Adobe collaborated to produce the official DPS system, which was released in 1987. NeXT used DPS throughout its history, while versions from Adobe were popular on Unix workstations for a time during the 1980s and 1990s. ==References== ===Citations=== ===Bibliography===
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