dynamic programming language
≈ 8 min read
Names in other languages
- Françaislangage de programmation dynamique
- Русскийдинамический язык программирования
- ΕλληνικάΔυναμική γλώσσα προγραμματισμού
- kkДинамикалық бағдарламалау тілі
- Deutschdynamische Programmiersprache
- Englishdynamic programming language
- বাংলাচলমান প্রোগ্রামিং ভাষা
- 中文动态语言
Article bodies are English and are not machine-translated. A name in another language is not a translation of the article.
A dynamic programming language is a type of programming language that allows various operations to be determined and executed at runtime. This is different from the compilation phase. Key decisions about variables, method calls, or data types are made when the program is running, unlike in static languages, where the structure and types are fixed during compilation. Dynamic languages provide flexibility. This allows developers to write more adaptable and concise code. For instance, in a dynamic language, a variable can start as an integer. It can later be reassigned to hold a string without explicit type declarations. This feature of dynamic typing enables more fluid and less restrictive coding. Developers can focus on the logic and functionality rather than the constraints of the language.
A dynamic programming language is a type of programming language that allows various operations to be determined and executed at runtime. This is different from the compilation phase. Key decisions about variables, method calls, or data types are made when the program is running, unlike in static languages, where the structure and types are fixed during compilation. Dynamic languages provide flexibility. This allows developers to write more adaptable and concise code. For instance, in a dynamic language, a variable can start as an integer. It can later be reassigned to hold a string without explicit type declarations. This feature of dynamic typing enables more fluid and less restrictive coding. Developers can focus on the logic and functionality rather than the constraints of the language. ==Implementation== ===Eval=== Some dynamic languages offer an eval function. This function takes a string or abstract syntax tree containing code in the language and executes it. If this code stands for an expression, the resulting value is returned. Erik Meijer and Peter Drayton distinguish the runtime code generation offered by eval from the dynamic loading offered by shared libraries and warn that in many cases eval is used merely to implement higher-order functions (by passing functions as strings) or deserialization. ===Object runtime alteration=== A type or object system can typically be modified during runtime in a dynamic language. This can mean generating new objects from a runtime definition or based on mixins of existing types or objects. This can also refer to changing the inheritance or type tree, and thus altering the way that existing types behave (especially with respect to the invocation of methods). ===Type inference=== As a lot of dynamic languages come with a dynamic type system, runtime inference of types based on values for internal interpretation marks a common task. As value types may change throughout interpretation, it is regularly used upon performing atomic operations. ===Variable memory allocation=== Static programming languages (possibly indirectly) require developers to define the size of utilized memory before compilation (unless working around with pointer logic). Consistent with object runtime alteration, dynamic languages implicitly need to (re-)allocate memory based on program individual operations. ===Reflection=== Reflective programming (reflection) is common in many dynamic languages, and typically involves analysis of the types and metadata of generic or polymorphic data. However, it can also include full evaluation and modification of a program's code as data, as in the features that Lisp provides in analyzing S-expressions. ===Macros=== A limited number of dynamic programming languages provide features which combine code introspection (the ability to examine classes, functions, and keywords to know what they are, what they do and what they know) and eval in a feature called macros. Most programmers today who are aware of the term macro have encountered them in C or C++, where they are a static feature which is built in a small subset of the language, and are capable only of string substitutions on the text of the program. In dynamic languages, however, they provide access to the inner workings of the compiler, and full access to the interpreter, virtual machine, or runtime, allowing the definition of language-like constructs which can optimize code or modify the syntax or grammar of the language. Assembly, C, C++, early Java, and Fortran do not generally fit into this category. The earliest dynamic programming language is considered to be Lisp (McCarthy, 1965) which continued to influence the design of programming languages to the present day. ==Example code== The following examples show dynamic features using the language Common Lisp and its Common Lisp Object System (CLOS). ===Computation of code at runtime and late binding=== The example shows how a function can be modified at runtime from computed source code the source code is stored as data in a variable CL-USER > (defparameter *best-guess-formula* '(lambda (x) (* x x 2.5))) BEST-GUESS-FORMULA* a function is created from the code and compiled at runtime, the function is available under the name best-guess CL-USER > (compile 'best-guess *best-guess-formula*) the function can be called CL-USER > (best-guess 10.3) 265.225 the source code might be improved at runtime CL-USER > (setf *best-guess-formula* `(lambda (x) ,(list 'sqrt (third *best-guess-formula*)))) (LAMBDA (X) (SQRT (* X X 2.5))) a new version of the function is being compiled CL-USER > (compile 'best-guess *best-guess-formula*) the next call will call the new function, a feature of late binding CL-USER > (best-guess 10.3) 16.28573 ===Object runtime alteration=== This example shows how an existing instance can be changed to include a new slot when its class changes and that an existing method can be replaced with a new version. a person class. The person has a name. CL-USER > (defclass person () ((name :initarg :name))) a custom printing method for the objects of class person CL-USER > (defmethod print-object ((p person) stream) (print-unreadable-object (p stream :type t) (format stream "~a" (slot-value p 'name)))) one example person instance CL-USER > (setf *person-1* (make-instance 'person :name "Eva Luator")) the class person gets a second slot. It then has the slots name and age. CL-USER > (defclass person () ((name :initarg :name) (age :initarg :age :initform :unknown))) updating the method to print the object CL-USER > (defmethod print-object ((p person) stream) (print-unreadable-object (p stream :type t) (format stream "~a age: ~" (slot-value p 'name) (slot-value p 'age)))) the existing object has now changed, it has an additional slot and a new print method CL-USER > *person-1* we can set the new age slot of instance CL-USER > (setf (slot-value *person-1* 'age) 25) 25 the object has been updated CL-USER > *person-1* ===Assembling of code at runtime based on the class of instances=== In the next example, the class person gets a new superclass. The print method gets redefined such that it assembles several methods into the effective method. The effective method gets assembled based on the class of the argument and the at runtime available and applicable methods. the class person CL-USER > (defclass person () ((name :initarg :name))) a person just prints its name CL-USER > (defmethod print-object ((p person) stream) (print-unreadable-object (p stream :type t) (format stream "~a" (slot-value p 'name)))) a person instance CL-USER > (defparameter *person-1* (make-instance 'person :name "Eva Luator")) PERSON-1* displaying a person instance CL-USER > *person-1* now redefining the print method to be extensible the around method creates the context for the print method and it calls the next method CL-USER > (defmethod print-object :around ((p person) stream) (print-unreadable-object (p stream :type t) (call-next-method))) the primary method prints the name CL-USER > (defmethod print-object ((p person) stream) (format stream "~a" (slot-value p 'name))) a new class id-mixin provides an id CL-USER > (defclass id-mixin () ((id :initarg :id))) the print method just prints the value of the id slot CL-USER > (defmethod print-object :after ((object id-mixin) stream) (format stream " ID: ~a" (slot-value object 'id))) now we redefine the class person to include the mixin id-mixin CL-USER > (defclass person (id-mixin) ((name :initarg :name))) the existing instance *person-1* now has a new slot and we set it to 42 CL-USER > (setf (slot-value *person-1* 'id) 42) 42 displaying the object again. The print-object function now has an effective method, which calls three methods: an around method, the primary method and the after method. CL-USER > *person-1* ==Examples== Popular dynamic programming languages include JavaScript, Python, Ruby, PHP, Lua, and Perl. The following are generally considered dynamic languages: ActionScript BeanShell C# (using reflection) Clojure CobolScript ColdFusion Markup Language Common Lisp and most other Lisps Dylan E Elixir Erlang Forth Gambas GDScript Groovy Java (using Reflection) JavaScript Julia Lua MATLAB – Octave Objective-C Object REXX (ooRexx) Perl PHP PowerShell Prolog Python R Raku Rebol Ruby Smalltalk SuperCollider Tcl VBScript Wolfram Language ==See also== Comparison of programming languages Name binding Von Neumann architecture ==References== ==Further reading== ==External links== (Many use the term "scripting languages".)
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