Lesson plan

EGL (API)

EGL is an interface between Khronos rendering APIs (such as OpenGL, OpenGL ES or OpenVG) and the underlying native platform windowing system. EGL handles graphics context management, surface/buffer binding, rendering synchronization, and enables "high-performance, accelerated, mixed-mode 2D and 3D rendering using other Khronos APIs." EGL is managed by the non-profit technology consortium Khronos Group. The acronym EGL is an initialism, which starting from EGL version 1.2 refers to Khronos Native Platform Graphics Interface. Prior to version 1.2, the name of the EGL specification was OpenGL ES Native Platform Graphics Interface. X.Org development documentation glossary defines EGL as "Embedded-System Graphics Library".

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Article summary

EGL is an interface between Khronos rendering APIs (such as OpenGL, OpenGL ES or OpenVG) and the underlying native platform windowing system. EGL handles graphics context management, surface/buffer binding, rendering synchronization, and enables "high-performance, accelerated, mixed-mode 2D and 3D rendering using other Khronos APIs." EGL is managed by the non-profit technology consortium Khronos Group. The acronym EGL is an initialism, which starting from EGL version 1.2 refers to Khronos Native Platform Graphics Interface. Prior to version 1.2, the name of the EGL specification was OpenGL ES Native Platform Graphics Interface. X.Org development documentation glossary defines EGL as "Embedded-System Graphics Library".

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Discussion questions

  1. Summarise the article in your own words. Which single claim would you verify first, and why?
  2. Which claim in this article is most likely to be revised as the sources update? How would you check its current status?
  3. If two sources disagreed about one of these facts, what would you need in order to trust one over the other?

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Key claims and bibliography are generated from the same tracked claims and sources as the article page.