Engine Software

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Engine Software (formerly MSX-Engine) is a Dutch video game developer, located in Doetinchem, Netherlands, which specialized in handheld video games and digital platforms until 2011. In the period after (2011-present) they have become more active and known for high-end ports and adaptations of games to modern consoles, mobile, PC and streaming services like Stadia and Luna. Some of the best known games they have worked on include Puzzle Quest for the Nintendo DS, Terraria for PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One and Wii U, Killer7 Remastered for PC, Ni No Kuni: Wrath of the White Witch for Nintendo Switch and No More Heroes / No More Heroes 2 for Nintendo Switch. In 2020 Engine Software announced they are working with Ubisoft to rerelease Scott Pilgrim vs The World: The Game, and also working with NIS America to release ports for Nintendo Switch and PC of Japanese developer Nihon Falcom's flagship titles Ys IX and Trails of Cold Steel IV.

Engine Software (formerly MSX-Engine) is a Dutch video game developer, located in Doetinchem, Netherlands, which specialized in handheld video games and digital platforms until 2011. In the period after (2011-present) they have become more active and known for high-end ports and adaptations of games to modern consoles, mobile, PC and streaming services like Stadia and Luna. Some of the best known games they have worked on include Puzzle Quest for the Nintendo DS, Terraria for PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One and Wii U, Killer7 Remastered for PC, Ni No Kuni: Wrath of the White Witch for Nintendo Switch and No More Heroes / No More Heroes 2 for Nintendo Switch. In 2020 Engine Software announced they are working with Ubisoft to rerelease Scott Pilgrim vs The World: The Game, and also working with NIS America to release ports for Nintendo Switch and PC of Japanese developer Nihon Falcom's flagship titles Ys IX and Trails of Cold Steel IV. ==History== ===Multi-platform era (2012–2020)=== Around 2012 most work-for-hire licensed games work had dried up, and Engine Software rebranded itself as a multi-platform developer specializing in ports and adaptations of a wide area of games, from indie titles to triple-A titles. The first project was a multi-year multi-platform collaboration with 505 Games and Re-Logic to bring the smash-hit Terraria from PC to consoles, starting with PlayStation 3 and Xbox 360 in 2013 and later that year to PlayStation Vita. These releases were followed by versions of Terraria for PlayStation 4 and Xbox One in 2014, and finally a Wii U version 2016. During this time Engine Software and Re-Logic also collaborated on the concept and design for a Terraria spin-off title called Terraria: Otherworld which Re-Logic announced in 2015. Otherworld's development had some significant issues and delays causing Re-Logic to move development of the title to a different studio in 2017. ==Games developed== ==Middleware== The Engine Software Music Replayer is a piece of music sequencer middleware, developed by Engine Software. It was developed for use on the Game Boy Advance, and later reproduced in a version for use on the Nintendo DS. It was licensed to many other developers for both platforms. ==Key staff== Engine Software is run by Ivo Wubbels (CEO) and Ruud van de Moosdijk (VP Development), both founders of the company in 1995. Other key figures within the company include Senior producer Jeroen Schmitz also one of the founders of the company, Lead Technology programmer Jan-Lieuwe Koopmans who created the Music Replayer, and composer Bart Roijmans who scored almost all of Engine Software's games. ==References== ==External links==

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