Lesson plan
Fast Rules
Fast Rules is a simple, playable ruleset for conducting table top wargames with H0 scale World War II miniatures using armor, artillery, and infantry and classed as a "mid-level skirmish" wargame. The rules were developed by Mike Reese and Leon Tucker, and published as a 24 page pamphlet in 1970 by the Armored Operations Society, an affiliate of the IFW. Guidon Games made a second printing in 1972, and a third printing at an unknown later date. Combat Rules released a full-color, authorized edition in 2021 with a few additions. Compared to the original 5.5x8.5" edition, it has 24 6.14x9.21" pages. The basic target types are buildings, tanks, armored personnel carriers, trucks, cars, guns, and men. Two six-sided dice are rolled to determine whether a hit is made, with the number needed to score a hit depending upon the target type. The chance of hitting increases with each consecutive attempt, and if a hit is scored a second roll is made to determine if the target is destroyed. When opposing infantry come into contact with each other, each man rolls a single six-sided die to determine survival. These were compiled primarily to introduce collectors of small-scale military miniatures to the hobby of conducting small battles with their collections. The authors aimed for simplicity, intending that the rules be easy to learn and quick to use.…
Article summary
Fast Rules is a simple, playable ruleset for conducting table top wargames with H0 scale World War II miniatures using armor, artillery, and infantry and classed as a "mid-level skirmish" wargame. The rules were developed by Mike Reese and Leon Tucker, and published as a 24 page pamphlet in 1970 by the Armored Operations Society, an affiliate of the IFW. Guidon Games made a second printing in 1972, and a third printing at an unknown later date. Combat Rules released a full-color, authorized edition in 2021 with a few additions. Compared to the original 5.5x8.5" edition, it has 24 6.14x9.21" pages. The basic target types are buildings, tanks, armored personnel carriers, trucks, cars, guns, and men. Two six-sided dice are rolled to determine whether a hit is made, with the number needed to score a hit depending upon the target type. The chance of hitting increases with each consecutive attempt, and if a hit is scored a second roll is made to determine if the target is destroyed. When opposing infantry come into contact with each other, each man rolls a single six-sided die to determine survival. These were compiled primarily to introduce collectors of small-scale military miniatures to the hobby of conducting small battles with their collections. The authors aimed for simplicity, intending that the rules be easy to learn and quick to use.…
Key claims
- publication date: 1970 — source: Wikipedia · confidence 0.95
- release date: 2021 — source: Wikipedia · confidence 0.95
Discussion questions
- Summarise the article in your own words. Which single claim would you verify first, and why?
- The record states that the publication date is "1970". What evidence would count against this claim?
- The record states that the release date is "2021". What evidence would count against this claim?
- Which claim in this article is most likely to be revised as the sources update? How would you check its current status?
- If two sources disagreed about one of these facts, what would you need in order to trust one over the other?
Bibliography
- Wikipedia https://en.wikipedia.org/w/index.php?oldid=1376309651
Key claims and bibliography are generated from the same tracked claims and sources as the article page.