Flashcard

Uses your system voice; voice and rate in settings.

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. Cards that the learner knows are promoted to a box for less frequent review (indicated by green arrows); cards for which the learner has forgotten the meaning are demoted to be studied more frequently (indicated by red arrows). A flashcard or flash card is a card bearing information on both sides, usually intended to practice and/or aid memorization. It can be virtual (part of a flashcard software) or physical. Typically, each flashcard bears a question or definition on one side and an answer or target term on the other. As such, flashcards are often used to memorize vocabulary, historical dates, formulae, or any subject matter that can be learned via a question-and-answer format. Flashcards are an application of the testing effect, the finding that long-term memory is increased when some part of an individual's learning period is devoted to retrieving information through testing with proper feedback. Study habits affect the rate at which a flashcard user learns, and proper spacing of flashcards has been proven to accelerate learning.

. Cards that the learner knows are promoted to a box for less frequent review (indicated by green arrows); cards for which the learner has forgotten the meaning are demoted to be studied more frequently (indicated by red arrows). A flashcard or flash card is a card bearing information on both sides, usually intended to practice and/or aid memorization. It can be virtual (part of a flashcard software) or physical. Typically, each flashcard bears a question or definition on one side and an answer or target term on the other. As such, flashcards are often used to memorize vocabulary, historical dates, formulae, or any subject matter that can be learned via a question-and-answer format. Flashcards are an application of the testing effect, the finding that long-term memory is increased when some part of an individual's learning period is devoted to retrieving information through testing with proper feedback. Study habits affect the rate at which a flashcard user learns, and proper spacing of flashcards has been proven to accelerate learning. === Two-sided cards=== Physical flashcards are two-sided. They have a number of uses and can be simple or elaborate depending on the user's needs and preferences. One may also use two parallel decks in tandem, such as an English-Japanese deck in conjunction with a Japanese-English deck. ====Example==== An English-speaking student learning the Chinese word ( or ) may write a card with the following sides. Front: Q: person A: , Reverse: Q: A: , person ===Three-sided cards=== Electronic flashcards may have a three-sided card. Such a card has three fields, Q, A, and A*, where Q & A are reversed on flipping, but A* is always in the answer—the two "sides" are thus Q/A,A* and A/Q,A*. These are most often used for learning foreign vocabulary, where the foreign pronunciation is not transparent from the foreign writing. In this case, the question (Q) is the native word, the answer (A) is the foreign word (written), and the pronunciation is always part of the answer (A*). This is particularly the case for character-based languages like Chinese hanzi and Japanese kanji, but it can also be used for other non-phonetic spellings such as English as a second language. The purpose of three-sided cards is to provide the benefits of two-sided cards—ease of authoring (enter data once to create two cards), synchronized updates (changes to one are reflected in the other), and spacing between opposite sides (so opposite sides of the same card are not tested too close together)—without the card needing to be symmetric. It is analogous to an arbitrary number of data fields associated with a single record, with each field representing a different aspect of a fact or bundle of facts. ====Software==== Anki to review a mathematical formula. First, only the question is displayed. Then the answer is displayed too, for verification. There is a wide range of software, including open source and online services, available for creating and using virtual flashcards as a learning aid. ==History== Todd Pruzan claimed that a set of illustrations in Reading Disentangled (1834) by the English educator Favell Lee Mortimer represents the earliest known use of flashcards, although the book itself does not mention any such use. Instead, it instructs the teacher or child to point to the illustration or the word on the page. A single-sided hornbook was also known to have been used for early literacy education. The Leitner system for scheduling flashcards was introduced by German scientific journalist Sebastian Leitner in the 1970s with his book, So lernt man lernen. Later, the SuperMemo program and algorithm (specifically the SM-2 algorithm, which is the most popular in other programs) was introduced in 1987 by Polish researcher Piotr Woźniak. ==References==

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