Game Developers Session

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The Game Developers Session (GDS) is an annual Czech conference on video game development. It is the oldest conference dedicated to game development, technology, businesses, and marketing in Central Europe. It has been organized annually since 2003, most being held in Prague in the Czech Republic. It is notable for being the first event of its kind in the city with a tradition spanning around 20 years. In 2009, the conference gained popularity outside of the Czech Republic by presenting a set of lectures by developers from 2K Czech, mainly on the technical background of the game Mafia II. From there, GDS began to grow, shaping the game development community within the country. GDS has hosted 900+ game developers, producers, and journalists with over 150 game studios participating every year. GDS includes the presentation of projects and talks from speakers from art, business, design, programming, and other backgrounds.

The Game Developers Session (GDS) is an annual Czech conference on video game development. It is the oldest conference dedicated to game development, technology, businesses, and marketing in Central Europe. It has been organized annually since 2003, most being held in Prague in the Czech Republic. It is notable for being the first event of its kind in the city with a tradition spanning around 20 years. In 2009, the conference gained popularity outside of the Czech Republic by presenting a set of lectures by developers from 2K Czech, mainly on the technical background of the game Mafia II. From there, GDS began to grow, shaping the game development community within the country. GDS has hosted 900+ game developers, producers, and journalists with over 150 game studios participating every year. GDS includes the presentation of projects and talks from speakers from art, business, design, programming, and other backgrounds. ==Contents== The GDS conference is an event where game creators meet regularly with producers, game professionals, and journalists. The conference usually takes place for three days. Before the conference, there is a game jam in co-operation with Charles University in Prague. The core program of GDS is divided into two parallel lines of talks. During both days game development teams present their projects and current topics in the field. Also, one day is usually dedicated to independent developers to introduce their projects to the professionals and the public. Another component of GDS is the career fair. ==References==

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