Lesson plan
Game server
A game server (also sometimes referred to as a host) is a server which is the authoritative source of events in a multiplayer video game. The server transmits enough data about its internal state to allow its connected clients to maintain their own accurate version of the game world for display to players. They also receive and process each player's input. Private servers often host massively multiplayer online role-playing game genre games such as World of Warcraft, RuneScape, and MapleStory. These servers can attempt to provide a "stock"/standard experience, or can modify gameplay to change the difficulty, pace of character progress, available content, or available controls over the gameplay environment. Rightsholding companies often attempt to and succeed in shutting down private server versions of their games. Between this and potential for operators to lose interest, private servers can be short-lived. However, there are also cases of games no longer being operated by the rightsholders, in which case a private server may have greater longevity than the sanctioned, defunct service. Due to how private servers for games are often reverse-engineered and operated using incomplete information about the complete inner workings of the original game, it is common for standard featuresets to be incomplete or for the server to be less stable than an original.…
Article summary
A game server (also sometimes referred to as a host) is a server which is the authoritative source of events in a multiplayer video game. The server transmits enough data about its internal state to allow its connected clients to maintain their own accurate version of the game world for display to players. They also receive and process each player's input. Private servers often host massively multiplayer online role-playing game genre games such as World of Warcraft, RuneScape, and MapleStory. These servers can attempt to provide a "stock"/standard experience, or can modify gameplay to change the difficulty, pace of character progress, available content, or available controls over the gameplay environment. Rightsholding companies often attempt to and succeed in shutting down private server versions of their games. Between this and potential for operators to lose interest, private servers can be short-lived. However, there are also cases of games no longer being operated by the rightsholders, in which case a private server may have greater longevity than the sanctioned, defunct service. Due to how private servers for games are often reverse-engineered and operated using incomplete information about the complete inner workings of the original game, it is common for standard featuresets to be incomplete or for the server to be less stable than an original.…
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Discussion questions
- Summarise the article in your own words. Which single claim would you verify first, and why?
- Which claim in this article is most likely to be revised as the sources update? How would you check its current status?
- If two sources disagreed about one of these facts, what would you need in order to trust one over the other?
Bibliography
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Key claims and bibliography are generated from the same tracked claims and sources as the article page.