Lesson plan
GopherVR
GopherVR is an enhanced Internet Gopher client that includes a 3D visualization tool for viewing resource collections as 3D scenes. It explored how people outside of formal research laboratories could use spatial metaphors to access information. The 3D view was intended to be similar to 3D games of the time, like Spectre. The authors were interested in how this spatial representation could address the "lost in hyperspace" feeling that people using conventional Gopher clients sometimes experienced. In 1995, the Gopher developers at the University of Minnesota released GopherVR. Using Gopher+ protocol extensions, spatial positions for Gopher resources are specified, and GopherVR clients combine traditional Gopher hierarchy browsing with 3D scene navigation. It was primarily written by Mark P. McCahill, Paul Lindner and Neophytos Iacovou. This original version was available for Unix, using Motif and X11, and the classic Mac OS; although incomplete, they were offered as partially functional alpha versions for testing. Godot was another GopherVR client. It used a Z39.50 interface to libraries, allowing you to navigate the contents of a library in 3D.…
Article summary
GopherVR is an enhanced Internet Gopher client that includes a 3D visualization tool for viewing resource collections as 3D scenes. It explored how people outside of formal research laboratories could use spatial metaphors to access information. The 3D view was intended to be similar to 3D games of the time, like Spectre. The authors were interested in how this spatial representation could address the "lost in hyperspace" feeling that people using conventional Gopher clients sometimes experienced. In 1995, the Gopher developers at the University of Minnesota released GopherVR. Using Gopher+ protocol extensions, spatial positions for Gopher resources are specified, and GopherVR clients combine traditional Gopher hierarchy browsing with 3D scene navigation. It was primarily written by Mark P. McCahill, Paul Lindner and Neophytos Iacovou. This original version was available for Unix, using Motif and X11, and the classic Mac OS; although incomplete, they were offered as partially functional alpha versions for testing. Godot was another GopherVR client. It used a Z39.50 interface to libraries, allowing you to navigate the contents of a library in 3D.…
Key claims
No claims recorded.
Discussion questions
- Summarise the article in your own words. Which single claim would you verify first, and why?
- Which claim in this article is most likely to be revised as the sources update? How would you check its current status?
- If two sources disagreed about one of these facts, what would you need in order to trust one over the other?
Bibliography
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Key claims and bibliography are generated from the same tracked claims and sources as the article page.