HighFleet

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HighFleet, styled as HighFleet: Deus in Nobis (Latin for "God within us") is an action-adventure strategy video game developed by Konstantin Koshutin and published by MicroProse. The game involves the player commanding a fleet of metal airships on the dieselpunk post-apocalyptic world of Elaat in an attempt to seize a rebellious region rumored to have access to a nuclear reactor. The working title for the game was "Hammerfight 2" (after Koshutin's previous game), as the game was in development for more than a decade.

HighFleet, styled as HighFleet: Deus in Nobis (Latin for "God within us") is an action-adventure strategy video game developed by Konstantin Koshutin and published by MicroProse. The game involves the player commanding a fleet of metal airships on the dieselpunk post-apocalyptic world of Elaat in an attempt to seize a rebellious region rumored to have access to a nuclear reactor. The working title for the game was "Hammerfight 2" (after Koshutin's previous game), as the game was in development for more than a decade. ==Reception== The game received "mixed or average" reviews on Metacritic. Reviewers praised the immersive interface and combat and the intricacy of systems such as the ship building and intelligence gathering mechanics. However, many also criticized the steep learning curve and, at the time of launch, an inability to change graphical settings, keybindings, or difficulty levels. ==Sources== ==External links== Official Website

Text derived from https://en.wikipedia.org/w/index.php?oldid=1372884785 under CC BY-SA 4.0; modifications have been made.