hyperpersonal model

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Names in other languages

  • РусскийСверхличностная модель коммуникации
  • Tiếng ViệtMô hình siêu cá nhân hóa
  • DeutschHyperpersonal-Modell
  • Englishhyperpersonal model
  • Bahasa IndonesiaModel hiperpersonal
  • العربيةنموذج فرط الشخصية
  • 日本語超個人的モデル

Article bodies are English and are not machine-translated. A name in another language is not a translation of the article.

The hyperpersonal model is a model of interpersonal communication that suggests computer-mediated communication (CMC) can become hyperpersonal because it "exceeds [face-to-face] interaction", thus affording message senders a host of communicative advantages over traditional face-to-face (FtF) interaction. The hyperpersonal model demonstrates how individuals communicate uniquely, while representing themselves to others, how others interpret them, and how the interactions create a reciprocal spiral of FtF communication. Compared to ordinary FtF situations, a hyperpersonal message sender has a greater ability to strategically develop and edit self-presentation, enabling a selective and optimized presentation of one's self to others. Communication professor Joseph Walther is credited with the development of this theory in 1996, synthesizing his and others' extensive research on computer-mediated communication.

The hyperpersonal model is a model of interpersonal communication that suggests computer-mediated communication (CMC) can become hyperpersonal because it "exceeds [face-to-face] interaction", thus affording message senders a host of communicative advantages over traditional face-to-face (FtF) interaction. The hyperpersonal model demonstrates how individuals communicate uniquely, while representing themselves to others, how others interpret them, and how the interactions create a reciprocal spiral of FtF communication. Compared to ordinary FtF situations, a hyperpersonal message sender has a greater ability to strategically develop and edit self-presentation, enabling a selective and optimized presentation of one's self to others. Communication professor Joseph Walther is credited with the development of this theory in 1996, synthesizing his and others' extensive research on computer-mediated communication. ====Senders==== This component refers to "selective self-presentation". In CMC, message senders have a greater opportunity to optimize their self-presentation. Walther argues, "[CMC participants] were better able to plan, and had increased opportunity to self-censor. With more time for message construction and less stress of ongoing interaction, users may have taken the opportunity to objective self-awareness, reflection, selection and transmission of preferable cues." Message senders use the process of selective self-presentation, which refers to CMC users' ability to manage their online image. Being able to self-censor and manipulate messages is possible to do within a CMC context to a greater extent than in FtF interactions, so individuals have greater control over what cues are sent. Walther point out that asynchronous messages and reduced communication cues contribute to selective self-presentation. In CMC, communicators may inflate attributions about their communication partners. When communication partners are geographically dispersed, individuals are likely to make positive attributions if group salience is high. As a result, members are more likely to make attributions of similarity that lead to greater liking for partners. Paralinguistic cues are used as part of assessing communication partners when using CMC. Selective self-presentation provides an avenue for people to manage their image in a manner that FtF interaction does not. Reduced communication cues and potentially asynchronous communication are both common in CMC. Reduced Cues: CMC reduces cues present in normal FtF interactions. In CMC, first impressions aren't based on physical, and instead rely on information and personality. Senders impressions are more malleable than in an in-person interaction. Walthers cites a study by Chilcoat and DeWine (1985) in which three interpersonal perceptions were examined (attractiveness, attitude similarity, and credibility) against three asynchronous communication vehicles (FtF, videoconferencing, and audioconferencing). One would expect FtF to produce higher ratings for the interpersonal characteristics, but the opposite was true: audioconferencing partners produced higher ratings of their partners' attractiveness, attitude similarity, and credibility than in videoconference or FtF interaction. ====Receivers==== This component refers to "idealization". Walther argues that receivers have an "idealized perception" of the message sender in CMC. He says that the social identity model of deindividuation effects (SIDE) predicts that subtle context cues take on a strong value in CMC. The absence of FtF cues leads to the fact that receivers may be very sensitive to any subtle social or personality cues that occur in CMC communication this way, CMC partners build impressions of one another on minimal cues. With fewer cues on which to base their perceptions, receivers have to "fill in the gaps" of their understanding of the other interactant and often assume more positive characteristics of them. In other words, without FtF cues to mediate the interaction, participants may assume their partner is a "better person" than they actually are. ====Asynchronous channel==== Since CMC doesn't require copresence the way FtF communication does, members can take part in activities at their own convenience, taking advantaged of disentrained communication channels. Walther cites a relaxation of time constraints in CMC, often allowing for an asynchronous mode of communication. For example, with group communication, "...Making temporal commitments becomes discretionary. Group members may attend to the group process independently in time. When partners may attend their groups at their convenience, limitations on the amount of partners' mutual time available for meetings are less problematic." Disentrained channels—most often asynchronous communication, via email or forums—gives individuals a way to manage their relationships within groups more efficiently than via FtF. Using asynchronous communication, such as email, individuals are able to manage group relationships in a way that maximizes time spent on group tasks. Through the process of entrainment, people synchronize their activities to meet the requirements of the group's needs, which is constrained by each individuals time and attention. Entrainment can make it difficult for groups to complete tasks together since it requires FtF, and thus synchronous, communication, which may include off-topic discussions that hinder productivity. Asynchronous communication may mitigate entrainment associated with group interaction. According to Walther, asynchronous group interaction may not be constrained by time and/or competing commitments. Group members using asynchronous communication can devote their full attention to the group when they have the opportunity. Greater attention can be spent focusing on tasks related to the group rather than spending time and effort on communication that is irrelevant to the goal. According to Walther, CMC removes temporal limitations, thereby freeing time constraints. "Both task-oriented and socially oriented exchanges may take place without one constraining the time available for the other. ====Feedback processes==== Walther argues that the behavioral confirmation - "reciprocal influence that partners exert" in sender-receiver roles — is magnified in minimal-cue interaction like CMC. In other words, in CMC communication, we behave based on the expectation of the other and the social data occurring in communication process is selectively sent and perceived by communicators. Feedback between sender and receiver is a critical part of the communication interaction for relationship development in either FtF or CMC relationships. However, feedback in a minimal-cue environment may be magnified. Behavioral confirmation is the process of communication partners developing impressions and intimacy as a result of interaction. In CMC, behavioral confirmation along with magnification can become idealized, leading CMC partners to develop greater affinity for CMC partners than he or she might develop in a FtF context. This kind of CMC interaction fosters the development of an intensification loop, explaining the hyperpersonal relationships that develop in a cues-limited environment. As the last component of hyperpersonal model, it is conceptualized as reciprocal interaction with others that strengthens one's online performance by bringing together the identity transforming potentials embedded within the other theoretical components. ===FtF vs. CMC=== In face-to-face communication, physical features such as appearance, facial expressions, gesture and postures is exposed to others, which can help to convey nonverbal information to help with the communication. Face-to-face communication is formed naturally in emotional, cognitive and physical aspects. Those nonverbal languages are the cues that lack in CMC communication. Some argue that the lack of nonverbal cues in CMC may decrease one's capability of fostering and managing accurate impression on others. Additionally, the lack of nonverbal cues leads to the fact that CMC communication involves less emotional elements than FtF communication does, which contributes to less richness and interpersonal and expressive cues that may provide more positive impression. While other holds the opposite opinions. Walther suggested in his research in 1996 that CMC can actually improve the interpersonal bond between senders and receivers because of the lack of nonverbal cues and demographic messages. Walther argued that nonverbal and demographic cues that occur in FtF communication play a distracting role; while in CMC communication, hyperpersonal interaction is created in which senders pay more attention on the strategy of delivering message so that the self-presentation is enhanced and optimized, which eventually improve the interpersonal interaction. ===Social information processing (SIP)=== Walther developed an alternate approach to the cues-filtered-out approach. From the social information-processing (SIP) viewpoint, Walther states that people naturally want to develop social relationships. With SIP, the idea of the rate at which social information is exchanged is introduced. Additionally, SIP looks at verbal strategies used in mediated communication. Individuals strategically use language to convey a myriad of information about the sender, enabling the receiver to make attributes about the sender. Yet if CMC really was impersonal, why were so many people adopting CMC for social purposes, such as online gaming, bulletin boards and online chat groups? Walther advanced a different model to explain the growing trend toward the use of CMC for social interaction. When media attributes, social phenomena and social-psychological processes are integrated, the result is what Walther called "hyperpersonal." ==Development of the model== ==Examples and application== ==Critique== Joyce Lamerichs and Hedwig F. M. Te Molder from the department of communication science at Wageningen University and Research Centre evaluate the ways in which computer-mediated communication (CMC) has thus far been conceptualized, proposing an alternative approach. They argue that traditional perspectives ignore participants' everyday understanding of media use and media characteristics by relying on an individualistic and cognitive framework. The social identity model of deindividuation effects model totally disregards identity construction in daily communication activities like talk, text & email. In order to understand this they tried to re study online interaction and specifically studied an online forum on depression. It is shown that participants' identities do not so much mirror their inner worlds but are discourse practices in their own right. ==Related theory== ===SIDE model=== SIDE model is a recent development of deindividuation theory, refers to social identity/deindividuation model. It demonstrates that it is that the property of group identity increases, rather other that individual identity loses, that leading to the occurring changes of CMC users. SIDE model predicts that in CMC, the sense of self diminishes, while the sense of group increases. SIDE model is distinguished from classical deindividuation theory which put its focus on the sense of self rather than the sense of group identity. ===Impression management=== In the work titled 'The Presentation of Self in Everyday Life' (1959), Goffman demonstrated that in FtF communication, people use verbal and nonverbal languages to present appropriately and favorably to others since they care about the image or impression they leave for others and others' perception towards them. This phenomenon is called impression management. While in text-based CMC, the modification of impression is limited to "language, typographic, and chronemic information." ==References== ==External links== Hyperpersonal theory example

Text derived from https://en.wikipedia.org/w/index.php?oldid=1375227821 under CC BY-SA 4.0; modifications have been made.

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