IDARB

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#IDARB ( ; an abbreviation of "It Draws a Red Box" ) is a 20151 2D multiplayer sports video game developed and published by Other Ocean Interactive initially for Microsoft's Xbox One. In the game's main mode, up to eight players, a maximum of four on each team, attempt to run and jump across platforms to shoot a ball into the other team's goal. Extra points can be gained for scoring from a distance or bouncing the ball off platforms. Various visual and gameplay effects known as hashbombs could be triggered with Twitter posts or Twitch chat messages. The game originated with a tweet made by lead developer Mike Mika in January 2014. Mika asked his followers where to take his new concept, a simple image of a red box standing among platforms. Ideas quickly flooded in, and Mika experimented with many of them, leading to the suggestions becoming unified under the hashtag #IDARB, which later became the game's title. A week after the initial tweet, fellow game designer Brandon Sheffield suggested Mika add a ball. Development progressed quickly afterwards, and the game was released exclusively by Microsoft for its Xbox One console under its ID@Xbox initiative in 2015. The game was praised for its originality, its rapid gameplay, especially with many players, and the means through which it brought many Twitter users together to collectively develop a video game.…

IDARB ( ; an abbreviation of "It Draws a Red Box" ) is a 2015 2D multiplayer sports video game developed and published by Other Ocean Interactive initially for Microsoft's Xbox One. In the game's main mode, up to eight players, a maximum of four on each team, attempt to run and jump across platforms to shoot a ball into the other team's goal. Extra points can be gained for scoring from a distance or bouncing the ball off platforms. Various visual and gameplay effects known as hashbombs could be triggered with Twitter posts or Twitch chat messages. The game originated with a tweet made by lead developer Mike Mika in January 2014. Mika asked his followers where to take his new concept, a simple image of a red box standing among platforms. Ideas quickly flooded in, and Mika experimented with many of them, leading to the suggestions becoming unified under the hashtag #IDARB, which later became the game's title. A week after the initial tweet, fellow game designer Brandon Sheffield suggested Mika add a ball. Development progressed quickly afterwards, and the game was released exclusively by Microsoft for its Xbox One console under its ID@Xbox initiative in 2015. The game was praised for its originality, its rapid gameplay, especially with many players, and the means through which it brought many Twitter users together to collectively develop a video game. However, the online multiplayer was criticized for its poor latency and matchmaking.

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References

  1. ↩Wikipedia release date (×1) · confidence 0.95 https://en.wikipedia.org/w/index.php?oldid=1368016648

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