Lesson plan
Infinity Engine
The Infinity Engine is a game engine which allows the creation of isometric role-playing video games adapting the Dungeons & Dragons ruleset. It was originally developed by BioWare for a prototype real-time strategy game codenamed Battleground: Infinity, which was ultimately re-engineered to become 1998's Baldur's Gate. BioWare used it again in subsequent installments of the series and also licensed the engine to Interplay's Black Isle Studios to create the Icewind Dale series and Planescape: Torment. The engine would serve as the cancelled Battleground: Infinity's namesake.
Article summary
The Infinity Engine is a game engine which allows the creation of isometric role-playing video games adapting the Dungeons & Dragons ruleset. It was originally developed by BioWare for a prototype real-time strategy game codenamed Battleground: Infinity, which was ultimately re-engineered to become 1998's Baldur's Gate. BioWare used it again in subsequent installments of the series and also licensed the engine to Interplay's Black Isle Studios to create the Icewind Dale series and Planescape: Torment. The engine would serve as the cancelled Battleground: Infinity's namesake.
Key claims
- release date: 2002 — source: Wikipedia · confidence 0.95
Discussion questions
- Summarise the article in your own words. Which single claim would you verify first, and why?
- The record states that the release date is "2002". What evidence would count against this claim?
- Which claim in this article is most likely to be revised as the sources update? How would you check its current status?
- If two sources disagreed about one of these facts, what would you need in order to trust one over the other?
Bibliography
- Wikipedia https://en.wikipedia.org/w/index.php?oldid=1341586008
Key claims and bibliography are generated from the same tracked claims and sources as the article page.