Interactive computation

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In computer science, interactive computation is a mathematical model for computation that involves input/output communication with the external world computation.

In computer science, interactive computation is a mathematical model for computation that involves input/output communication with the external world computation. ==Uses== Among the currently studied mathematical models of computation that attempt to capture interaction are Giorgi Japaridze's hard- and easy-play machines elaborated within the framework of computability logic, Dina Q. Goldin's Persistent Turing Machines (PTMs), and Yuri Gurevich's abstract state machines. Peter Wegner has additionally done a great deal of work on this area of computer science . ==See also== Cirquent calculus Computability logic Game semantics Human-based computation Hypercomputation Interactive programming Membrane computing Quasi-empiricism RE (complexity) Super-recursive algorithm ==References== Interactive Computation: The New Paradigm . Edited by D. Goldin, S. Smolka and P. Wegner. Springer, 2006. D. Goldin, Persistent Turing Machines as a model of interactive computation. Lecture Notes in Computer Science 1762, pp. 116-135. D. Goldin, S. Smolka, P. Attie, E. Sonderegger, Turing Machines, Transition Systems, and Interaction. J. Information and Computation 194:2 (2004), pp. 101-128 P. Wegner, Interactive foundations of computing. Theoretical Computer Science 192 (1998), pp. 315-351. ==External links== Abstract State Machines OUT DATED 2009 [Abstract state machine }

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