Lesson plan
Interactive programming
Interactive programming is the procedure of writing parts of a program while it is already active. This focuses on the program text as the main interface for a running process, rather than an interactive application, where the program is designed in development cycles and used thereafter (usually by a so-called "user", in distinction to the "developer"). Consequently, here, . It thus forms a specific instance of interactive computation as an extreme opposite to batch processing, where neither writing the program nor its use happens in an interactive way. The principle of rapid feedback in extreme programming is radicalized and becomes more explicit. It is also known as on-the-fly-programming, just in time programming, or conversational programming.
Article summary
Interactive programming is the procedure of writing parts of a program while it is already active. This focuses on the program text as the main interface for a running process, rather than an interactive application, where the program is designed in development cycles and used thereafter (usually by a so-called "user", in distinction to the "developer"). Consequently, here, . It thus forms a specific instance of interactive computation as an extreme opposite to batch processing, where neither writing the program nor its use happens in an interactive way. The principle of rapid feedback in extreme programming is radicalized and becomes more explicit. It is also known as on-the-fly-programming, just in time programming, or conversational programming.
Key claims
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Discussion questions
- Summarise the article in your own words. Which single claim would you verify first, and why?
- Which claim in this article is most likely to be revised as the sources update? How would you check its current status?
- If two sources disagreed about one of these facts, what would you need in order to trust one over the other?
Bibliography
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Key claims and bibliography are generated from the same tracked claims and sources as the article page.