Lesson plan

JMonkeyEngine

jMonkeyEngine (abbreviated JME or jME) is an open-source and cross-platform game engine for developing 3D games written in Java. It can be used to write games for Windows, Linux, macOS, Raspberry Pi, Android, and iOS (currently in alpha testing). It uses Lightweight Java Game Library as its default renderer, and also supports another renderer based on Java OpenGL. jMonkeyEngine is community-centric and open-source. It is released under the New BSD license. It is used by several commercial game studios and educational institutions. The default jMonkeyEngine 3 comes integrated with a software development kit (SDK).

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Article summary

jMonkeyEngine (abbreviated JME or jME) is an open-source and cross-platform game engine for developing 3D games written in Java. It can be used to write games for Windows, Linux, macOS, Raspberry Pi, Android, and iOS (currently in alpha testing). It uses Lightweight Java Game Library as its default renderer, and also supports another renderer based on Java OpenGL. jMonkeyEngine is community-centric and open-source. It is released under the New BSD license. It is used by several commercial game studios and educational institutions. The default jMonkeyEngine 3 comes integrated with a software development kit (SDK).

Key claims

  1. date of establishment: 2003 — source: Wikipedia · confidence 0.95

Discussion questions

  1. Summarise the article in your own words. Which single claim would you verify first, and why?
  2. The record states that the date of establishment is "2003". What evidence would count against this claim?
  3. Which claim in this article is most likely to be revised as the sources update? How would you check its current status?
  4. If two sources disagreed about one of these facts, what would you need in order to trust one over the other?

Bibliography

  1. Wikipedia https://en.wikipedia.org/w/index.php?oldid=1368301289

Key claims and bibliography are generated from the same tracked claims and sources as the article page.