MASON (Java)
≈ 1 min read
Names in other languages
No names in other languages are held for this entry yet.
Article bodies are English and are not machine-translated. A name in another language is not a translation of the article.
MASON is a multi-agent simulation environment developed in Java.
MASON is a multi-agent simulation environment developed in Java. ==Development== MASON is developed at George Mason University's Evolutionary Computation Laboratory in conjunction with the GMU Center for Social Complexity. First released in 20031, the environment continues to be maintained and kept up to date. The name, as well as referring to the parent institution, derives from the acronym Multi-Agent Simulator Of Neighborhoods (or Networks). MASON development started within the Java.net environment, then moved to Google Code and is now at GitHub. Whilst MASON is less extensive than other similar libraries it is designed with simplicity and execution speed as a priority. ==Applets== Applets developed using MASON include Craig Reynolds' Boids algorithm, Balls and Bands, a simulation of Hooke's law, an L-system generator, Conway's Game of Life, Sugarscape and autonomous multi-robot systems. MASON may be used with the Eclipse Integrated development environment. ==See also== Swarm intelligence Comparison of agent-based modeling software ==References== ==External links==
Text derived from https://en.wikipedia.org/w/index.php?oldid=1335709207 under CC BY-SA 4.0; modifications have been made.