Lesson plan
Math library
In computer science, a math library (or maths library) is a component of a programming language's standard library containing functions (or subroutines) for the most common mathematical functions, such as trigonometry and exponentiation. Bit-twiddling and control functionalities related to floating point numbers may also be included (such as in C). Examples include: * the C standard library math functions, * Java maths library * 'Prelude.Math' in haskell. In some languages (such as haskell) parts of the standard library (including maths) are imported by default. More advanced functionality such as linear algebra is usually provided in 3rd party libraries, such as a linear algebra library or vector maths library.
Article summary
In computer science, a math library (or maths library) is a component of a programming language's standard library containing functions (or subroutines) for the most common mathematical functions, such as trigonometry and exponentiation. Bit-twiddling and control functionalities related to floating point numbers may also be included (such as in C). Examples include: * the C standard library math functions, * Java maths library * 'Prelude.Math' in haskell. In some languages (such as haskell) parts of the standard library (including maths) are imported by default. More advanced functionality such as linear algebra is usually provided in 3rd party libraries, such as a linear algebra library or vector maths library.
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Discussion questions
- Summarise the article in your own words. Which single claim would you verify first, and why?
- Which claim in this article is most likely to be revised as the sources update? How would you check its current status?
- If two sources disagreed about one of these facts, what would you need in order to trust one over the other?
Bibliography
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Key claims and bibliography are generated from the same tracked claims and sources as the article page.