Memory augmentation
≈ 5 min read
Names in other languages
- Englishmemory augmentation
Article bodies are English and are not machine-translated. A name in another language is not a translation of the article.
Memory augmentation is the process by which one's ability to retain information is increased. The retrieval of memory has been theorized to be untrustworthy, and it can be partially inaccurate and not totally reliable (see more: Recovered memory.) Ubiquitous Memory Systems have been invented in order to reduce these memory mistakes. A study conducted by students of the Information Science Department in Nara, Japan sought to measure different types of memory augmentation. They used a computer system, the "Ubiquitous Memories," to demonstrate if the technology aided to augmentation better than other methods such as notes with a pen and paper, portraits used in a previous trial experiment, and just plain human memory. The results were that the Ubiquitous Memories aided in retrieving memory, and decreased the likelihood of mistakes in comparison to other methods. Some researchers have even gone so far as to create mixed-reality simulations to assist individuals in improving their memories. Many of these systems implement the method of loci which involves using the spatial layout of a familiar place to help individuals remember certain things. For example, one might attempt to remember a packing list for a trip by imagining the items around their room.…
Memory augmentation is the process by which one's ability to retain information is increased. The retrieval of memory has been theorized to be untrustworthy, and it can be partially inaccurate and not totally reliable (see more: Recovered memory.) Ubiquitous Memory Systems have been invented in order to reduce these memory mistakes. A study conducted by students of the Information Science Department in Nara, Japan sought to measure different types of memory augmentation. They used a computer system, the "Ubiquitous Memories," to demonstrate if the technology aided to augmentation better than other methods such as notes with a pen and paper, portraits used in a previous trial experiment, and just plain human memory. The results were that the Ubiquitous Memories aided in retrieving memory, and decreased the likelihood of mistakes in comparison to other methods. Some researchers have even gone so far as to create mixed-reality simulations to assist individuals in improving their memories. Many of these systems implement the method of loci which involves using the spatial layout of a familiar place to help individuals remember certain things. For example, one might attempt to remember a packing list for a trip by imagining the items around their room. Memory augmentation not only refers to our ability to recall information accurately, it also refers to our ability to encode long-term information quickly. Some researchers suggest that through using augmented reality interfaces, we have the ability to memorize information and store it in our long-term memory after only being exposed to it once. Specifically, the function of these interfaces is to stimulate parts of the brain that are essential to memory such as the hippocampus, neocortex, and entorhinal cortex which would result in the acquisition of episodic memory for things we would normally use long-term semantic memory to recall. ==Ubiquitous memories system== The Ubiquitous memories system contains two advantages: Cognitive design (vs. subliminal vs. rehearsal): It is a new design in the system to recover problems. Cognitive design was demonstrated in a study conducted by DeVaul et al. The user can operate the cognitive load by him/her self to arrange his/her memories in both controllable conscious and unconscious cognitive traits. This design recover the problems in subliminal and rehearsal operation that memory augmentation will be hard to obtain when the user is over-supported by the operations. Touching operation: Physically touching objects rather than simply looking at them can better aid an individual’s memory of that object because he or she now has tactile experience with it. In order to select an object, the system must detect the object under the two conditions: 1:Dense/dust-covered object; a dense object is an object that is one of thickly gathered objects or one of piled object; a dust- covered object represents an object is not used often. 6 Procedures illustrate the Ubiquitous memories system: A user perceives an event via his/her body. The perceived event is stored into his/her brain as a memory. The human body is used as media for propagating memories. The transferred memory remains in the object. He/she transfers the memory from the object to his/her body when interested in the object and then touches the object again. He/she can recall the event. ==References==
Text derived from https://en.wikipedia.org/w/index.php?oldid=1372168767 under CC BY-SA 4.0; modifications have been made.