Lesson plan
Plok!
Plok! is a 1993 platform game developed by Software Creations and published by Nintendo for the Super Nintendo Entertainment System (SNES). The player controls the hood-headed titular protagonist, the king of the island Akrillic, who is defending it from fleas spawned by the Flea Queen, hidden beneath the island's surface, as well as other bosses attempting to usurp Plok's power. Plok's versatility lies in his four detachable limbs, which can be used to attack targets and enemies, along with various power-ups scattered throughout the game's colorful stages, referred to as "presents". The history of Plok! began in the late 1980s as a self-funded coin-op project by Ste and John Pickford called Fleapit. They developed it while working at Zippo Games and programmed it for Rare's 'Razz Board' hardware. The project was canceled in 1990 following the closure of Zippo Games, but was later revived as an SNES game developed at Software Creations after the Pickfords were promoted to higher positions, with Ste becoming an art director and John a producer. Software Creations self-funded the game, with the Pickfords retaining ownership of its intellectual property rights. A port for the Mega Drive was planned, but was canceled for unknown reasons.…
Article summary
Plok! is a 1993 platform game developed by Software Creations and published by Nintendo for the Super Nintendo Entertainment System (SNES). The player controls the hood-headed titular protagonist, the king of the island Akrillic, who is defending it from fleas spawned by the Flea Queen, hidden beneath the island's surface, as well as other bosses attempting to usurp Plok's power. Plok's versatility lies in his four detachable limbs, which can be used to attack targets and enemies, along with various power-ups scattered throughout the game's colorful stages, referred to as "presents". The history of Plok! began in the late 1980s as a self-funded coin-op project by Ste and John Pickford called Fleapit. They developed it while working at Zippo Games and programmed it for Rare's 'Razz Board' hardware. The project was canceled in 1990 following the closure of Zippo Games, but was later revived as an SNES game developed at Software Creations after the Pickfords were promoted to higher positions, with Ste becoming an art director and John a producer. Software Creations self-funded the game, with the Pickfords retaining ownership of its intellectual property rights. A port for the Mega Drive was planned, but was canceled for unknown reasons.…
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Discussion questions
- Summarise the article in your own words. Which single claim would you verify first, and why?
- Which claim in this article is most likely to be revised as the sources update? How would you check its current status?
- If two sources disagreed about one of these facts, what would you need in order to trust one over the other?
Bibliography
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Key claims and bibliography are generated from the same tracked claims and sources as the article page.