Priffe
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Priffe or Preference is a classic Swedish trick-taking card game for four players who form two teams of two. It is an elaboration of Whist that involves bidding, but this is a different form from that in American Bid Whist. Together with Vira, Priffe was one of the most common card games in Sweden until superseded by Bridge.
Priffe or Preference is a classic Swedish trick-taking card game for four players who form two teams of two. It is an elaboration of Whist that involves bidding, but this is a different form from that in American Bid Whist. Together with Vira, Priffe was one of the most common card games in Sweden until superseded by Bridge. ==Bidding== Forehand opens a single round of bidding, which proceeds clockwise, everyone getting to make one bid. In 1949, Bridge players Werner and Sandgren proposed that a system with "honour tricks" (Honnörsstickstabell) be used in bidding. ht = honour trick + = 1/4 hs X = low card 2+ht: A K Q in same suit 2 ht: A K (if J, if 10) in same suit 1½ht: A Q (if J, if 10) in same suit 1+ht: A J 10/X of same suit or K Q J of same suit or singleton A 1 ht: A J in same suit or K Q in same suit or K J 10 in same suit ½+ht: K J X in same suit ½ ht: K J/X in same suit or Q J 10/X in same suit + ht: Q J/10/X of same suit or singleton K/Q/J ===Outcome=== A rubber is completed when either team has won two games. In games with a declarer, the declaring side scores 10 for every trick over 6 and an extra 10 for taking 6 overtricks (little slam) and an extra 20 for taking 7 overtricks (big slam). If the declarers lose, the defenders win double. Only points for tricks before doubling count towards winning a game. In a Noll, each trick below 7 scores 10 points; double if the declarers lose. In addition, points are awarded for honours. Which cards count as honours depends on the contract (see table). Honours score bonus points as follows: 2 honours: 0 3 honours: 20 4 honours: 40 4 honours in the same hand at the outset: 50 If a team has 30 or more trick points, they win the first game in the rubber and score an additional 10 bonus points. A team that has already won a game in the rubber need 40 trick points to win their second game, which gives the team an additional 20 bonus points. When a team wins its second game, players rotate, individual points are scored for the members of each team, and a new rubber starts. Individual points are scored as follows: The points for each team are scored and the team with the higher score wins. The losers subtract their total from that of the winners and the result is divided by ten. This is then added to each winner's total and subtracted from each loser. If you play several rubbers, you change places, with a second rubber, the dealer and forehand stay put and the other two change places. Typically six rubbers are played allowing each player to team up with every other one twice. The player with the highest individual score at the end is the overall winner. ===Points=== A slightly different scoring system is as follows:
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