Procedural surface

Uses your system voice; voice and rate in settings.

Snapshot

≈ 3 min read

Names in other languages

No names in other languages are held for this entry yet.

Article bodies are English and are not machine-translated. A name in another language is not a translation of the article.

In computer graphics, a procedural surface is a representation of a surface as a mathematical implicit equation, rather than an explicit representation. An explicit representation, for example, describes a line as the straight segment going through two given points. A procedural surface is one which is defined as a procedure. For example, in CAD/Computer-aided manufacturing milling applications, an offset surface is a procedural representation because it is defined as the surface which is a fixed distance from another surface. Another well-known procedural edge on a 3D body is the silhouette edge. This edge is defined as the collection of points on a surface whose outwards surface normal is perpendicular to the view vector. Another example of a procedural surface is a Blob as illustrated in movies like The Abyss in the scene where the creature made up of water reaches out and touches the character. The surface is defined as a surface which exists when two or more control points are oriented in such a way as to make the contribution potential exceed a certain threshold. Such procedural surfaces require far more processing to calculate, and for this reason are often used in pre-rendered rather than real-time applications.…

In computer graphics, a procedural surface is a representation of a surface as a mathematical implicit equation, rather than an explicit representation. An explicit representation, for example, describes a line as the straight segment going through two given points. A procedural surface is one which is defined as a procedure. For example, in CAD/Computer-aided manufacturing milling applications, an offset surface is a procedural representation because it is defined as the surface which is a fixed distance from another surface. Another well-known procedural edge on a 3D body is the silhouette edge. This edge is defined as the collection of points on a surface whose outwards surface normal is perpendicular to the view vector. Another example of a procedural surface is a Blob as illustrated in movies like The Abyss in the scene where the creature made up of water reaches out and touches the character. The surface is defined as a surface which exists when two or more control points are oriented in such a way as to make the contribution potential exceed a certain threshold. Such procedural surfaces require far more processing to calculate, and for this reason are often used in pre-rendered rather than real-time applications. This approach is commonly used by structural chemists and was defined by van der Waals when defining a region of space where the electric charge equipotential surface had a definite value.

Text derived from https://en.wikipedia.org/w/index.php?oldid=1210358223 under CC BY-SA 4.0; modifications have been made.

Provenance

snapshot enwiki-001210358223 · captured 1708925355.0 · version history

Cite this page as: encyclopegia.org, “Procedural surface”, snapshot enwiki-001210358223. https://encyclopegia.org/a/procedural-surface

Sources cited in this revision

No external citation was extracted for this revision. That is a statement about the source, not a claim that none exists.