Programming by example
≈ 4 min read
Names in other languages
No names in other languages are held for this entry yet.
Article bodies are English and are not machine-translated. A name in another language is not a translation of the article.
In computer science, programming by example (PbE), also termed programming by demonstration or more generally as demonstrational programming, is an end-user development technique for teaching a computer new behavior by demonstrating actions on concrete examples. The system records user actions and infers a generalized program that can be used on new examples. PbE is intended to be easier to do than traditional computer programming, which generally requires learning and using a programming language. Many PbE systems have been developed as research prototypes, but few have found widespread real-world application. More recently, PbE has proved to be a useful paradigm for creating scientific work-flows. PbE is used in two independent clients for the BioMOBY protocol: Seahawk and Gbrowse moby. Also the programming by demonstration (PbD) term has been mostly adopted by robotics researchers for teaching new behaviors to the robot through a physical demonstration of the task. The usual distinction in the literature between these terms is that in PbE the user gives a prototypica l product of the computer execution, such as a row in the desired results of a query; while in PbD the user performs a sequence of actions that the computer must repeat, generalizing it to be used in different data sets. For final users, to automate a workflow in a complex tool (e.g.…
In computer science, programming by example (PbE), also termed programming by demonstration or more generally as demonstrational programming, is an end-user development technique for teaching a computer new behavior by demonstrating actions on concrete examples. The system records user actions and infers a generalized program that can be used on new examples. PbE is intended to be easier to do than traditional computer programming, which generally requires learning and using a programming language. Many PbE systems have been developed as research prototypes, but few have found widespread real-world application. More recently, PbE has proved to be a useful paradigm for creating scientific work-flows. PbE is used in two independent clients for the BioMOBY protocol: Seahawk and Gbrowse moby. Also the programming by demonstration (PbD) term has been mostly adopted by robotics researchers for teaching new behaviors to the robot through a physical demonstration of the task. The usual distinction in the literature between these terms is that in PbE the user gives a prototypica l product of the computer execution, such as a row in the desired results of a query; while in PbD the user performs a sequence of actions that the computer must repeat, generalizing it to be used in different data sets. For final users, to automate a workflow in a complex tool (e.g. Photoshop), the most simple case of PbD is the macro recorder. ==See also== Query by Example Automated machine learning Example-based machine translation Inductive programming Lapis (text editor), which allows simultaneous editing of similar items in multiple selections created by example Programming by demonstration Test-driven development ==References== ==External links== Henry Lieberman's page on Programming by Example Online copy of Watch What I Do , Allen Cypher's book on Programming by Demonstration Online copy of Your Wish is My Command , Henry Lieberman's sequel to Watch What I Do A Visual Language for Data Mapping , John Carlson's description of an Integrated Development Environment (IDE) that used Programming by Example (desktop objects) for data mapping, and an iconic language for recording operations
Text derived from https://en.wikipedia.org/w/index.php?oldid=1330545335 under CC BY-SA 4.0; modifications have been made.