PSGL

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PSGL is a rendering API available additionally to GCM and OpenGL for Sony's PlayStation 3. PSGL is based on OpenGL ES and Nvidia's CG. A previous version of PSGL was available for the PlayStation 2 but was largely unused. PSGL was meant to be a foundation for the future, beyond the PlayStation 3, but for the PlayStation 4 Sony introduced GNM and GNMX and also their custom shading language, PlayStation Shader Language (PSSL).

PSGL is a rendering API available additionally to GCM and OpenGL for Sony's PlayStation 3. PSGL is based on OpenGL ES and Nvidia's CG. A previous version of PSGL was available for the PlayStation 2 but was largely unused. PSGL was meant to be a foundation for the future, beyond the PlayStation 3, but for the PlayStation 4 Sony introduced GNM and GNMX and also their custom shading language, PlayStation Shader Language (PSSL). ==Features== Programmable shading with Cg OpenGL ES 1.1 extensions (VBO, FBO, PBO, Cubemap) texture extensions (FP, DXT, 3D, NPO2, Aniso, Depth, Vertex Textures) primitive/rendering extensions (Instancing, Primitive Restart, Queries, Conditional Rendering) synchronization extensions (Fences, Events) SCE performance extensions (TextureReference, AttribSet) ==References==

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