Lesson plan

Q*bert

Q*bert ( ) is a 1982 action video game developed and published by Gottlieb for arcades. It is a 2D action game with puzzle elements that uses isometric graphics to create a pseudo-3D effect. The objective of each level in the game is to change every cube in a pyramid to a target color by letting Q*bert, the on-screen character, hop on top of the cube while avoiding obstacles and enemies. Players use a joystick to control the character. The game was conceived by Warren Davis and Jeff Lee, the latter of whom designed the titular protagonist and original concept, which was further developed and implemented by Davis. Q*bert was developed under the project name Cubes. Q*bert was well-received in arcades and among critics. The game was Gottlieb's most successful video game and is among the most recognized brands from the golden age of arcade games. It has been ported to numerous platforms. The game's success resulted in sequels and the use of the character's likeness in merchandising, such as appearances on lunch boxes, toys, and an animated television show. The Q*bert character became known for his "swearing" and "Q*bertese sound" – an incoherent phrase made of synthesized speech generated by the sound chip and a speech balloon containing a grawlix that appears when he collides with an enemy.…

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Article summary

Q*bert ( ) is a 1982 action video game developed and published by Gottlieb for arcades. It is a 2D action game with puzzle elements that uses isometric graphics to create a pseudo-3D effect. The objective of each level in the game is to change every cube in a pyramid to a target color by letting Q*bert, the on-screen character, hop on top of the cube while avoiding obstacles and enemies. Players use a joystick to control the character. The game was conceived by Warren Davis and Jeff Lee, the latter of whom designed the titular protagonist and original concept, which was further developed and implemented by Davis. Q*bert was developed under the project name Cubes. Q*bert was well-received in arcades and among critics. The game was Gottlieb's most successful video game and is among the most recognized brands from the golden age of arcade games. It has been ported to numerous platforms. The game's success resulted in sequels and the use of the character's likeness in merchandising, such as appearances on lunch boxes, toys, and an animated television show. The Q*bert character became known for his "swearing" and "Q*bertese sound" – an incoherent phrase made of synthesized speech generated by the sound chip and a speech balloon containing a grawlix that appears when he collides with an enemy.…

Key claims

  1. publication date: 1983 — source: Wikipedia · confidence 0.95
  2. publication date: 1992 — source: Wikipedia · confidence 0.95
  3. publication date: 1992 — source: Wikipedia · confidence 0.95
  4. release date: 1983 — source: Wikipedia · confidence 0.95
  5. release date: 1983 — source: Wikipedia · confidence 0.95
  6. release date: 1996 — source: Wikipedia · confidence 0.95
  7. release date: 1986 — source: Wikipedia · confidence 0.95
  8. release date: 1999 — source: Wikipedia · confidence 0.95
  9. release date: 2004 — source: Wikipedia · confidence 0.95
  10. release date: 2004 — source: Wikipedia · confidence 0.95
  11. release date: 2005 — source: Wikipedia · confidence 0.95
  12. release date: 2015-02-17 — source: Wikipedia · confidence 0.95
  13. release date: 2016-02-12 — source: Wikipedia · confidence 0.95

Discussion questions

  1. Summarise the article in your own words. Which single claim would you verify first, and why?
  2. The record states that the publication date is "1983". What evidence would count against this claim?
  3. The record states that the publication date is "1992". What evidence would count against this claim?
  4. The record states that the publication date is "1992". What evidence would count against this claim?
  5. The record states that the release date is "1983". What evidence would count against this claim?
  6. The record states that the release date is "1983". What evidence would count against this claim?
  7. The record states that the release date is "1996". What evidence would count against this claim?
  8. The record states that the release date is "1986". What evidence would count against this claim?
  9. The record states that the release date is "1999". What evidence would count against this claim?
  10. The record states that the release date is "2004". What evidence would count against this claim?
  11. The record states that the release date is "2004". What evidence would count against this claim?
  12. The record states that the release date is "2005". What evidence would count against this claim?
  13. The record states that the release date is "2015-02-17". What evidence would count against this claim?
  14. The record states that the release date is "2016-02-12". What evidence would count against this claim?
  15. Which claim in this article is most likely to be revised as the sources update? How would you check its current status?
  16. If two sources disagreed about one of these facts, what would you need in order to trust one over the other?

Bibliography

  1. Wikipedia https://en.wikipedia.org/w/index.php?oldid=1372059320

Key claims and bibliography are generated from the same tracked claims and sources as the article page.