Lesson plan

Quake engine

, running on a modified Quake engine The Quake engine is the game engine developed by id Software to power their 1996 video game Quake. It featured true 3D real-time rendering. Since 1999, it has been licensed under the terms of GNU General Public License v2.0 or later. After release, the Quake engine was immediately forked. Much of the engine remained in Quake II and Quake III Arena. The Quake engine, like the Doom engine, uses binary space partitioning (BSP) to optimize the world rendering. The Quake engine also uses Gouraud shading for moving objects, and a static lightmap for non-moving objects.

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Article summary

, running on a modified Quake engine The Quake engine is the game engine developed by id Software to power their 1996 video game Quake. It featured true 3D real-time rendering. Since 1999, it has been licensed under the terms of GNU General Public License v2.0 or later. After release, the Quake engine was immediately forked. Much of the engine remained in Quake II and Quake III Arena. The Quake engine, like the Doom engine, uses binary space partitioning (BSP) to optimize the world rendering. The Quake engine also uses Gouraud shading for moving objects, and a static lightmap for non-moving objects.

Key claims

  1. release date: 1996-06-22 — source: Wikipedia · confidence 0.95

Discussion questions

  1. Summarise the article in your own words. Which single claim would you verify first, and why?
  2. The record states that the release date is "1996-06-22". What evidence would count against this claim?
  3. Which claim in this article is most likely to be revised as the sources update? How would you check its current status?
  4. If two sources disagreed about one of these facts, what would you need in order to trust one over the other?

Bibliography

No sources recorded.

Key claims and bibliography are generated from the same tracked claims and sources as the article page.