Re-Volt
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Re-Volt is a 1999 racing video game designed by Paul Phippen and Simon Harrison. It was developed by Acclaim Studios London and published by Acclaim Entertainment for Microsoft Windows, Nintendo 64, PlayStation and Dreamcast. The premise of the game involves racing radio-controlled cars around environments like museums, steamships, construction sites and supermarkets. During a race the cars can collect random weapons to use to displace competitors. Cars and tracks were both unlocked through success in the game's tournament modes.
Re-Volt is a 1999 racing video game designed by Paul Phippen and Simon Harrison. It was developed by Acclaim Studios London and published by Acclaim Entertainment for Microsoft Windows, Nintendo 64, PlayStation and Dreamcast. The premise of the game involves racing radio-controlled cars around environments like museums, steamships, construction sites and supermarkets. During a race the cars can collect random weapons to use to displace competitors. Cars and tracks were both unlocked through success in the game's tournament modes. ==Ports and re-releases== ===Car Editor=== In October 1999, Acclaim Entertainment released the Re-Volt Car Editor which allowed players to export and edit, or create new cars for the PC version using 3D studio. The editor was simply discovered in the Acclaim Studios London office and as such was released as an unapproved and unsupported piece of code. ===Xbox beta version=== An Xbox version called Re-Volt Live was in development with a very limited beta version distributed to closed beta testers. This stripped-down version of Re-Volt was issued to beta testers of the Xbox Live service prior to the launch of the service on the original Xbox system, but much to the disappointment of fans - a more complete version was never released on the Microsoft console. The full game was cancelled close to being finished. Even though it was not officially released, the full development version is available and can be played on a modified Xbox that is capable of running games from a storage device. ===Arcade version=== In September 2004, under license from Acclaim, Tsunami Visual Technologies released a version of the game for arcades. This version used a modified version of the PC version's engine, running on Windows 98-based hardware and came in two cabinet variants, standard sit-down and deluxe motion. Similar to the Dreamcast version's Time Trial mode and many other arcade racers, there is a global timer. This version also featured additional tracks, among those the fan-made Venice by Gabor and a new track created by Kurt Arnlund, an ex-Tsunami employee. ===Mobile device ports=== In July 2010, WeGo Interactive Co., Ltd., located in Seoul, South Korea, purchased all intellectual properties related with Re-Volt, RC Revenge Pro, and RC de Go (developed and owned by Taito), from Toronto-based Throwback Entertainment. In July 2012, the company announced that they would partner with the game's lead designer and producer, Nick Baynes, to release an iOS and Android version of the game developed under the latter's studio Big Bit, which consisted of himself and former staff at Black Rock Studio. The versions were due for release in September and October, respectively. We Go announced on the same day that they would release a Smart TV version of the game. The iOS version, named Re-Volt Classic, was released in October 2012 while the Android version was released on April 24, 2013, initially on the Korean T-Store before a later release on the Play Store. In September 2013, We Go released a freemium version of the game for Android devices, titled Re-Volt 2: Best RC 3D Racing. It later saw an iOS release in July 2014 as Re-Volt 2: Multiplayer. The game's servers would shut down in July 2017. In June 2016, We Go released another freemium version of the game known as Re-Volt 3, initially being released in select territories before seeing a wide release in November. ===PC re-release=== On October 3, 2013, the PC version of Re-Volt was re-released through digital distribution on GOG.com. The release was based on the community developed 1.2 Beta patch, with additional support for the original CD tracks as MP3 files. The game was pulled on request from the developers of the 1.2 Beta patch in January 2014 due to a misunderstanding with publishers WeGo Interactive, in which the company used parts of the code written by the community without due consent. Following the closure of WeGo Interactive, the rights to the title transitioned to a new company called Superday Inc., which was made up of ex-WeGo staff. Through Korean publisher H2 Interactive, the PC version was relisted on GOG.com in April 2022, which reverted the game back to the original 1.0 version of the game. This version of the game was released on Steam on 29 July 2022, which also includes Steam Workshop. ==Legacy== A sequel, RC Revenge, was released in 20001 for the PlayStation and PlayStation 2. It was also known as Re-Volt 2. Although Acclaim Entertainment has been defunct since 2004, fans continued to support and extend the game by producing fan-made vehicles and courses, and by operating multiplayer servers. Fans have created an open-source, cross-platform chat/lobby client called "RV House" that allows players to connect and play online. This platform is directly interconnected to the website "Revolt Race ", in which, among other features, a monthly set of tracks is chosen to serve as the base for time trialing. Additionally, more recently the community has set up a Discord channel that serves as the major hub to talk about the game, host, advertise and join races, share content/mods or even help develop new tools and updates for the game - the latest iteration consists of RVGL, a cross-platform rewrite/port of Re-Volt s source code that runs natively on both Windows and Linux. While new players may experience a significant learning curve, the community remains active with records of fastest laps and new courses and cars still being added. The fan-base have gone on to maintain the PC version with alpha and beta updates. The game was also ported by the fan community to multiple platforms such as Linux, macOS, Android, ODROID, and OpenPandora based on the available source code. ==See also== List of vehicular combat games
Text derived from https://en.wikipedia.org/w/index.php?oldid=1372873156 under CC BY-SA 4.0; modifications have been made.
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