Lesson plan

Shadowrun

Shadowrun is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy, and crime, with occasional elements of conspiracy, horror, and detective fiction. From its inception in 1989, it has spawned a franchise that includes a series of novels, a collectible card game, two miniature-based tabletop wargames, and multiple video games. The title is taken from the game's main premise – a near-future world damaged by a massive magical event, where industrial espionage and corporate warfare run rampant. A shadowrun – a successful data theft or physical break-in at a rival corporation or organization – is one of the main tools employed by both corporate rivals and underworld figures. Deckers (futuristic hackers) can tap into an immersive, three-dimensional cyberspace on such missions as they seek access, physical or remote, to the power structures of rival groups. They are opposed by rival deckers and lethal, potentially brain-destroying artificial intelligences called "Intrusion Countermeasures" (IC), while they are protected by street fighters and/or mercenaries, often with cyborg implants (called cyberware), magicians, and other exotic figures.…

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Article summary

Shadowrun is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy, and crime, with occasional elements of conspiracy, horror, and detective fiction. From its inception in 1989, it has spawned a franchise that includes a series of novels, a collectible card game, two miniature-based tabletop wargames, and multiple video games. The title is taken from the game's main premise – a near-future world damaged by a massive magical event, where industrial espionage and corporate warfare run rampant. A shadowrun – a successful data theft or physical break-in at a rival corporation or organization – is one of the main tools employed by both corporate rivals and underworld figures. Deckers (futuristic hackers) can tap into an immersive, three-dimensional cyberspace on such missions as they seek access, physical or remote, to the power structures of rival groups. They are opposed by rival deckers and lethal, potentially brain-destroying artificial intelligences called "Intrusion Countermeasures" (IC), while they are protected by street fighters and/or mercenaries, often with cyborg implants (called cyberware), magicians, and other exotic figures.…

Key claims

  1. publication date: 1989 — source: Wikipedia · confidence 0.95
  2. publication date: 2013 — source: Wikipedia · confidence 0.95
  3. publication date: 2016 — source: Wikipedia · confidence 0.95
  4. publication date: 2019-08-26 — source: Wikipedia · confidence 0.95
  5. publication date: 2010 — source: Wikipedia · confidence 0.95
  6. publication date: 1991 — source: Wikipedia · confidence 0.95
  7. release date: 1991 — source: Wikipedia · confidence 0.95
  8. release date: 2013 — source: Wikipedia · confidence 0.95
  9. release date: 1994 — source: Wikipedia · confidence 0.95
  10. release date: 1998 — source: Wikipedia · confidence 0.95
  11. release date: 2013-07-25 — source: Wikipedia · confidence 0.95
  12. release date: 2015 — source: Wikipedia · confidence 0.95
  13. release date: 2013 — source: Wikipedia · confidence 0.95
  14. release date: 2022 — source: Wikipedia · confidence 0.95

Discussion questions

  1. Summarise the article in your own words. Which single claim would you verify first, and why?
  2. The record states that the publication date is "1989". What evidence would count against this claim?
  3. The record states that the publication date is "2013". What evidence would count against this claim?
  4. The record states that the publication date is "2016". What evidence would count against this claim?
  5. The record states that the publication date is "2019-08-26". What evidence would count against this claim?
  6. The record states that the publication date is "2010". What evidence would count against this claim?
  7. The record states that the publication date is "1991". What evidence would count against this claim?
  8. The record states that the release date is "1991". What evidence would count against this claim?
  9. The record states that the release date is "2013". What evidence would count against this claim?
  10. The record states that the release date is "1994". What evidence would count against this claim?
  11. The record states that the release date is "1998". What evidence would count against this claim?
  12. The record states that the release date is "2013-07-25". What evidence would count against this claim?
  13. The record states that the release date is "2015". What evidence would count against this claim?
  14. The record states that the release date is "2013". What evidence would count against this claim?
  15. The record states that the release date is "2022". What evidence would count against this claim?
  16. Which claim in this article is most likely to be revised as the sources update? How would you check its current status?
  17. If two sources disagreed about one of these facts, what would you need in order to trust one over the other?

Bibliography

  1. Wikipedia https://en.wikipedia.org/w/index.php?oldid=1359256291

Key claims and bibliography are generated from the same tracked claims and sources as the article page.