Lesson plan
SpecTrek
SpecTrek is a geolocation-based and augmented reality ghost hunting game. The game won second prize in the "Android Developer Challenge II" lifestyle category. SpecTrek was designed to have the user work-out whilst playing the game, the tag line for the game is "protect the world, stay in shape". There are three default games to play, short which lasts 15 minutes, medium which lasts for 30 minutes, and long which lasts for 60 minutes. SpecTrek projects ghosts at various locations on a Google map in either a predetermined search radius or a user defined search radius. To play the user must walk to these ghosts, if within range the user can scan and find out what kind of ghost is nearby as well as how far said ghost is from their current position. If the user is unable to reach a ghost, a horn may be blown which makes all nearby ghosts flee and possibly stop within reach of another accessible location. The user catches ghosts by tilting their phone to the "camera-position". Through the camera the user can scan the ghosts, see the ghosts in augmented reality and of course catch the ghosts.
Article summary
SpecTrek is a geolocation-based and augmented reality ghost hunting game. The game won second prize in the "Android Developer Challenge II" lifestyle category. SpecTrek was designed to have the user work-out whilst playing the game, the tag line for the game is "protect the world, stay in shape". There are three default games to play, short which lasts 15 minutes, medium which lasts for 30 minutes, and long which lasts for 60 minutes. SpecTrek projects ghosts at various locations on a Google map in either a predetermined search radius or a user defined search radius. To play the user must walk to these ghosts, if within range the user can scan and find out what kind of ghost is nearby as well as how far said ghost is from their current position. If the user is unable to reach a ghost, a horn may be blown which makes all nearby ghosts flee and possibly stop within reach of another accessible location. The user catches ghosts by tilting their phone to the "camera-position". Through the camera the user can scan the ghosts, see the ghosts in augmented reality and of course catch the ghosts.
Key claims
No claims recorded.
Discussion questions
- Summarise the article in your own words. Which single claim would you verify first, and why?
- Which claim in this article is most likely to be revised as the sources update? How would you check its current status?
- If two sources disagreed about one of these facts, what would you need in order to trust one over the other?
Bibliography
No sources recorded.
Key claims and bibliography are generated from the same tracked claims and sources as the article page.