Split/Second: Velocity
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Split/Second: Velocity (released in North America as Split/Second) is a racing video game developed by Black Rock Studio and published by Disney Interactive Studios for Windows, PlayStation 3 and Xbox 360 in May 20101. In the game, players take part in a fictional reality television show consisting of a variety of events, each focusing on destructible environments triggered remotely by driver actions known as "power plays". Split/Second was ported to the PlayStation Portable in November 2010 by Sumo Digital, and was later released for OnLive in June 20111. Additionally, the game can be purchased from the Xbox digital store and played on Xbox One and Xbox Series consoles through the Xbox backwards compatibility program. The game received positive reviews from critics but was unsuccessful commercially. It was the last game developed by Black Rock Studio before being closed by Disney in 2011.
Split/Second: Velocity (released in North America as Split/Second) is a racing video game developed by Black Rock Studio and published by Disney Interactive Studios for Windows, PlayStation 3 and Xbox 360 in May 2010. In the game, players take part in a fictional reality television show consisting of a variety of events, each focusing on destructible environments triggered remotely by driver actions known as "power plays". Split/Second was ported to the PlayStation Portable in November 2010 by Sumo Digital, and was later released for OnLive in June 2011. Additionally, the game can be purchased from the Xbox digital store and played on Xbox One and Xbox Series consoles through the Xbox backwards compatibility program. The game received positive reviews from critics but was unsuccessful commercially. It was the last game developed by Black Rock Studio before being closed by Disney in 2011. ==Gameplay== In Split/Second, players take part in a fictional reality TV programme where participants race for money and fame. Throughout a race, players can build up their "power play" meter by performing stunts, such as jumps and mid-air overtakes, and precision driving, such as drafting opponents and drifting. As players build up their meter, special events can be triggered, which create obstacles for other players, open up temporary shortcuts, or alter an entire section of the race course. These triggers are also activated by the AI opponents. Such events range from shockwave-inducing explosions to buckling highways and dam breaches. The severity of the events available to trigger varies depending on how full the player's meter is. The Level 1 events become available when one or two of the three segments of the bar are full, while the Level 2 events can only be triggered upon a full bar. Event locations, and the vehicles they will affect, are highlighted with blue icons for the level one power plays, and red icons for level two, and the player must time the action accurately in order to hinder the opposition as much as possible. The power play meter is used up by one segment once a level one event is triggered, so the player must also choose whether to activate the less destructive first-level events as soon as they are available, or save the power play energy and build it up further in order to trigger the top-tier actions. There are also certain power plays that can be reused, such as explosives dropped from helicopters, exploding tankers, and shortcuts, but some other power plays are permanent and can only be used once in a single race. Black Rock Studio also wanted to make the HUD as simple as possible by taking away all unnecessary elements such as the speedometer and the track map (rendered useless due to the dynamic nature of the track) leaving only the lap count (also the target time in "Detonator" and "Air Revenge" modes as well as target score in "Air Strike" and "Survival" modes), the position that the player is in, and the power play meter, all positioned behind the player's car to avoid detracting from the scenery. The game also has a multiplayer mode, with both 8-player online and 2-player split-screen offline available. There are 17 tracks in the standard game, most of which are located within or nearby a lifesize set of a city (shown under construction in the tutorial). Two tracks could be acquired as downloadable content, both of which take place in a quarry. ==Reception== ==Cancelled sequel== After finishing Episode 12, a cutscene is shown in which power plays in the city are activated by unknown perpetrators in construction vehicles (with the panicked voice of a TV crew member claiming that the group "were taken off air in '82") followed by a black screen reading "To be continued...". In May 2011, Eurogamer spoke to an anonymous source that confirmed Disney Interactive Studios had made a reduction at Black Rock Studio's workforce. Due to Disney's new management, the game was cancelled in December 2010 despite attempts to fit with their new business model. ==Notes== ==References== ==External links== Official UK website
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