Lesson plan

Super Pitfall

is a 1986 side-scrolling non-linear platform game for the Nintendo Entertainment System (NES). Despite the title screen stating that it was reprogrammed by Pony Inc., the development of the NES version was handled by Micronics, a Japanese developer who mostly ported arcade games to the NES. Super Pitfall was the first game that Activision published as a third-party developer for the NES. Following the original release of the game, ports were made in Japan by Makoto Ichinoseki for the PC-8800 series line of computers and by Steve Bjork for the Color Computer 3. The game initially received positive reviews from VideoGames & Computer Entertainment and Computer Entertainer while Bill Kunkel wrote in Computer Gaming World that the game did not control well and did not stand out well in a market of Super Mario Bros. clones. Retrospective reviews of the NES game from game critic Brett Weiss and Stuart Hunt of Retro Gamer found the game a step down from the previous Pitfall games on the Atari 2600, with both faulting low quality graphics and game design. Activision initially was going to distribute Sunsoft's Atlantis no Nazo in the United States in a rebranded form as a sequel to Super Pitfall, however, this release did not happen.

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Article summary

is a 1986 side-scrolling non-linear platform game for the Nintendo Entertainment System (NES). Despite the title screen stating that it was reprogrammed by Pony Inc., the development of the NES version was handled by Micronics, a Japanese developer who mostly ported arcade games to the NES. Super Pitfall was the first game that Activision published as a third-party developer for the NES. Following the original release of the game, ports were made in Japan by Makoto Ichinoseki for the PC-8800 series line of computers and by Steve Bjork for the Color Computer 3. The game initially received positive reviews from VideoGames & Computer Entertainment and Computer Entertainer while Bill Kunkel wrote in Computer Gaming World that the game did not control well and did not stand out well in a market of Super Mario Bros. clones. Retrospective reviews of the NES game from game critic Brett Weiss and Stuart Hunt of Retro Gamer found the game a step down from the previous Pitfall games on the Atari 2600, with both faulting low quality graphics and game design. Activision initially was going to distribute Sunsoft's Atlantis no Nazo in the United States in a rebranded form as a sequel to Super Pitfall, however, this release did not happen.

Key claims

  1. release date: 1986-09-05 — source: Wikipedia · confidence 0.95
  2. release date: 1987 — source: Wikipedia · confidence 0.95
  3. release date: 2016 — source: Wikipedia · confidence 0.95

Discussion questions

  1. Summarise the article in your own words. Which single claim would you verify first, and why?
  2. The record states that the release date is "1986-09-05". What evidence would count against this claim?
  3. The record states that the release date is "1987". What evidence would count against this claim?
  4. The record states that the release date is "2016". What evidence would count against this claim?
  5. Which claim in this article is most likely to be revised as the sources update? How would you check its current status?
  6. If two sources disagreed about one of these facts, what would you need in order to trust one over the other?

Bibliography

  1. Wikipedia https://en.wikipedia.org/w/index.php?oldid=1375109272

Key claims and bibliography are generated from the same tracked claims and sources as the article page.