surface computing
≈ 4 min read
Names in other languages
- Englishsurface computing
- FrançaisSurface computing
- NederlandsSurface computing
- 日本語サーフェスコンピューティング
- العربيةحوسبة سطوحية
- 中文表面计算
- 简体中文表面计算
- 繁體中文表面計算
Article bodies are English and are not machine-translated. A name in another language is not a translation of the article.
Surface computing is the use of a specialized computer GUI in which traditional GUI elements are replaced by intuitive, everyday objects. Instead of a keyboard and mouse, the user interacts with a surface. Typically the surface is a touch-sensitive screen, though other surface types like non-flat three-dimensional objects have been implemented as well. It has been said that this more closely replicates the familiar hands-on experience of everyday object manipulation. Early work in this area was done at the University of Toronto, Alias Research, and MIT. Surface work has included customized solutions from vendors such as LM3LABS or GestureTek, Applied Minds for Northrop Grumman. Major computer vendor platforms are in various stages of release: the iTable by PQLabs, Linux MPX, the Ideum MT-50, interactive bar by spinTOUCH, and Microsoft PixelSense (formerly known as Microsoft Surface).
Surface computing is the use of a specialized computer GUI in which traditional GUI elements are replaced by intuitive, everyday objects. Instead of a keyboard and mouse, the user interacts with a surface. Typically the surface is a touch-sensitive screen, though other surface types like non-flat three-dimensional objects have been implemented as well. It has been said that this more closely replicates the familiar hands-on experience of everyday object manipulation. Early work in this area was done at the University of Toronto, Alias Research, and MIT. Surface work has included customized solutions from vendors such as LM3LABS or GestureTek, Applied Minds for Northrop Grumman. Major computer vendor platforms are in various stages of release: the iTable by PQLabs, Linux MPX, the Ideum MT-50, interactive bar by spinTOUCH, and Microsoft PixelSense (formerly known as Microsoft Surface). ==Technological components== ==Interaction methods== Various methods of interaction exist in surface computing. The most common method of which is touch based, this includes single and multi-touch interactions. Other interactions exist such as freehand 3D interactions that depth-aware cameras can sense. •Two Dimensional Typically, traditional surface types are two-dimensional and only require two-dimensional touch interactions. Depending on the system, multi-touch gestures, such as pinch to zoom, are supported. These gestures allow the user to manipulate what they see on the surface by physically touching it and moving their fingers across the surface. For sufficiently large surfaces, multi-touch gestures can extend to both hands, and even multiple sets of hands in multi-user applications. •Three Dimensional Using depth aware cameras it is possible to make three dimensional gestures. Such gestures allow the user to move in three dimensions of space without having to come into contact with the surface itself, such as the methods used in Depth perception. DepthTouch makes use of a depth-sensing camera, a projector, desktop computer, and a vertical screen for the user to interact with. Instead of physically touching the screen, the user can manipulate the objects he or she sees displayed onto it by making freehand gestures in mid-air. The depth-aware camera can then detect the user's gestures and the computer processes them to show what the user is doing on the display. ==Applications== Surface computing is used in both research and commercial use. It is more widely known commercially in products such as the iPad. Although tablets like the iPad are among the most common types of surface computing other implementations exist, such as HP's Sprout computer. In research, surface computing has been used to help develop gestures for tabletop implementations. Additionally, the exploration of other surface types has been done to help bring surface computing to many other surface types, like curved and spherical surfaces. ==See also== Surface computer Multi-touch Spatial computing ==Notes== ==External links== Annotated Bibliography of References to Gestures, Touchscreens, and Pen Computing
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