Lesson plan

Tag (programming)

In programming, a tag is an argument to a subroutine that determines other arguments passed to it, which is used as a way to pass indefinite number of tagged parameters to the subroutine; notably, tags are used for a number of system calls in AmigaOS v2.0 and onwards.

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Article summary

In programming, a tag is an argument to a subroutine that determines other arguments passed to it, which is used as a way to pass indefinite number of tagged parameters to the subroutine; notably, tags are used for a number of system calls in AmigaOS v2.0 and onwards.

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Discussion questions

  1. Summarise the article in your own words. Which single claim would you verify first, and why?
  2. Which claim in this article is most likely to be revised as the sources update? How would you check its current status?
  3. If two sources disagreed about one of these facts, what would you need in order to trust one over the other?

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