Terranigma
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is a 1995 action role-playing game developed by Quintet for the Super Nintendo Entertainment System (SNES), with manga artist Kamui Fujiwara acting as the character designer. The game tells the story of the Earth's resurrection by the hands of a boy named Ark, and its progress from the evolution of life to the present day. The game is the third entry in an unofficial trilogy of action role-playing games created by Quintet, including Soul Blazer (1992) and Illusion of Gaia (1993). The game has been met with critical acclaim for its presentation, gameplay, and story, while being criticized for its difficulty. Terranigma was published in Japan by Enix on October 20, 1995, and in Europe and Australia by Nintendo starting in December 1996; the game was not released in North America due to Enix having already closed its U.S. branch by the time localization had finished, and was not re-released for over thirty years due to complicated issues relating to its rights. A re-release on Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5, Xbox Series X and S, and Windows (via Steam and GOG.com), published and developed by Clear River Games, was announced on August 24, 2026. This re-release marks the first time the game was made officially available in North America.
is a 1995 action role-playing game developed by Quintet for the Super Nintendo Entertainment System (SNES), with manga artist Kamui Fujiwara acting as the character designer. The game tells the story of the Earth's resurrection by the hands of a boy named Ark, and its progress from the evolution of life to the present day. The game is the third entry in an unofficial trilogy of action role-playing games created by Quintet, including Soul Blazer (1992) and Illusion of Gaia (1993). The game has been met with critical acclaim for its presentation, gameplay, and story, while being criticized for its difficulty. Terranigma was published in Japan by Enix on October 20, 1995, and in Europe and Australia by Nintendo starting in December 1996; the game was not released in North America due to Enix having already closed its U.S. branch by the time localization had finished, and was not re-released for over thirty years due to complicated issues relating to its rights. A re-release on Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5, Xbox Series X and S, and Windows (via Steam and GOG.com), published and developed by Clear River Games, was announced on August 24, 2026. This re-release marks the first time the game was made officially available in North America.
Gameplay
The game keeps a top-down perspective view of the world and utilizes an action-based real-time battle system that allows the player to perform different techniques depending on whether the protagonist is running, jumping, attacking, or using a combination of these three actions. Each attack is meant for dealing more damage to certain kinds of enemies, though in most cases there is little to no difference regardless of the technique used. Projectiles launched at Ark can be blocked by the guard technique, which is otherwise ineffective against melee attacks. With each victory, experience points are gained, increasing the protagonist's level and his maximum hit points, strength, defense, and luck. Slain enemies sometimes leave behind gems which can be used to buy weapons, armors, healing items, and spells. There are no magic points in the game; all spells take the form of one-time use items instead. The player must collect Magirocks and take them to a magic shop to have them transformed into magic rings and summon medals. Those items are used up when casting the corresponding spell and then turn back to Magirocks which may be exchanged for new spells again. Upon defeating bosses and completing miscellaneous tasks, new types of magic become available.
Development
Terranigma was developed by the Japanese company Quintet, which had previously designed creation-themed Super NES games such as ActRaiser and Soul Blazer. It is considered to be part of an unofficial trilogy with the games Illusion of Gaia and Soul Blazer. This series is nicknamed either "Quintet Trilogy", "Gaia Trilogy" or "Heaven and Earth Trilogy" (after Terranigma s Japanese title, which translates to "the creation of Heaven and Earth") by fans. In actuality, according to the producer of Enix USA, there is no connection between Soul Blazer and Gaia, but the former title is related to ActRaiser. Publisher Enix commissioned the developers as a subcontractor and decided for the title to be an action role-playing game for strategic reasons, based on Quintet's experience in that particular genre and the good reception of their earlier games by Japanese players. The theme of creation prevalent in Terranigma was introduced as a contrast to the destruction of enemies in other action titles, and to inspire the player's imagination concerning the effects their actions might have. The script was written by director and designer Tomoyoshi Miyazaki, the founder of Quintet, with the scenario provided by Reiko Takebayashi. Tatsuo Hashimoto created the computer graphics cover art and also rendered the background images for the resurrection scenes. The music of Terranigma was composed by Miyoko Takaoka and Masanori Hikichi, the latter of whom was responsible for the design of the sounds as well. Yuzo Koshiro, who had previously composed the soundtrack for ActRaiser, contributed the music for the laboratory area, but did not get credited. The English scripts of the game used in the European and Australian releases by Nintendo were translated by Colin Palmer, Dan Owsen, Hiro Nakamura and Nob Ogasawara.
Text derived from https://en.wikipedia.org/w/index.php?oldid=1375416272 under CC BY-SA 4.0; modifications have been made.
References
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