Texture memory

Uses your system voice; voice and rate in settings.

Snapshot

≈ 1 min read

Names in other languages

No names in other languages are held for this entry yet.

Article bodies are English and are not machine-translated. A name in another language is not a translation of the article.

Texture memory is a type of digital storage that makes texture data readily available to video rendering processors (also known as GPUs), typically 3D graphics hardware. It was sometimes implemented as specialized RAM (TRAM) that is designed for rapid reading and writing, enabling the graphics hardware increased performance in rendering 3D imagery. Modern GPUs have one kind of RAM for all kinds of buffers, although textures might still have a dedicated cache. Larger amounts of texture memory allow for more detailed scenes.

Texture memory is a type of digital storage that makes texture data readily available to video rendering processors (also known as GPUs), typically 3D graphics hardware. It was sometimes implemented as specialized RAM (TRAM) that is designed for rapid reading and writing, enabling the graphics hardware increased performance in rendering 3D imagery. Modern GPUs have one kind of RAM for all kinds of buffers, although textures might still have a dedicated cache. Larger amounts of texture memory allow for more detailed scenes. ==References==

Text derived from https://en.wikipedia.org/w/index.php?oldid=1299319042 under CC BY-SA 4.0; modifications have been made.