Lesson plan
Undo
Undo is an interaction technique which is implemented in many computer programs. It erases the last change done to the document, reverting it to an older state. In some more advanced programs, such as graphic processing, undo will negate the last command done to the file being edited. With the possibility of undo, users can explore and work without fear of making mistakes, because they can easily be undone. The expectations for undo are easy to understand: to have a predictable functionality, and to include all "undoable" commands. Usually undo is available until the user undoes all executed operations. But there are some actions which are not stored in the undo list, and thus they cannot be undone. For example, save file is not undoable, but is queued in the list to show that it was executed. Another action which is usually not stored, and thus not undoable, is scrolling or selection. The opposite of to undo is to redo. The redo command reverses the undo or advances the buffer to a more recent state. The common components of undo functionality are the commands which were executed of the user, the history buffer(s) which stores the completed actions, the undo/redo manager for controlling the history buffer, and the user interface for interacting with the user.…
Article summary
Undo is an interaction technique which is implemented in many computer programs. It erases the last change done to the document, reverting it to an older state. In some more advanced programs, such as graphic processing, undo will negate the last command done to the file being edited. With the possibility of undo, users can explore and work without fear of making mistakes, because they can easily be undone. The expectations for undo are easy to understand: to have a predictable functionality, and to include all "undoable" commands. Usually undo is available until the user undoes all executed operations. But there are some actions which are not stored in the undo list, and thus they cannot be undone. For example, save file is not undoable, but is queued in the list to show that it was executed. Another action which is usually not stored, and thus not undoable, is scrolling or selection. The opposite of to undo is to redo. The redo command reverses the undo or advances the buffer to a more recent state. The common components of undo functionality are the commands which were executed of the user, the history buffer(s) which stores the completed actions, the undo/redo manager for controlling the history buffer, and the user interface for interacting with the user.…
Key claims
No claims recorded.
Discussion questions
- Summarise the article in your own words. Which single claim would you verify first, and why?
- Which claim in this article is most likely to be revised as the sources update? How would you check its current status?
- If two sources disagreed about one of these facts, what would you need in order to trust one over the other?
Bibliography
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Key claims and bibliography are generated from the same tracked claims and sources as the article page.