Virtual human
≈ 2 min read
Names in other languages
No names in other languages are held for this entry yet.
Article bodies are English and are not machine-translated. A name in another language is not a translation of the article.
A virtual human (also known as a metahuman or digital human) is a software fictional character or human being. Virtual humans have been created as tools and artificial companions in simulation, video games, film production, human factors, ergonomic and usability studies in various industries (aerospace, automobile, machinery, furniture, etc.), clothing industry, telecommunications (avatars), medicine, etc. These applications require domain-dependent simulation fidelity. A medical application might require an exact simulation of specific internal organs; the film industry requires the highest aesthetic standards, natural movements, and facial expressions; ergonomic studies require faithful body proportions for a particular population segment and realistic locomotion with constraints, etc. Game engines such as Unreal Engine via MetaHuman and Unity by acquiring Wētā FX have enabled real-time interactions with digital humans using physically based rendering.
A virtual human (also known as a metahuman or digital human) is a software fictional character or human being. Virtual humans have been created as tools and artificial companions in simulation, video games, film production, human factors, ergonomic and usability studies in various industries (aerospace, automobile, machinery, furniture, etc.), clothing industry, telecommunications (avatars), medicine, etc. These applications require domain-dependent simulation fidelity. A medical application might require an exact simulation of specific internal organs; the film industry requires the highest aesthetic standards, natural movements, and facial expressions; ergonomic studies require faithful body proportions for a particular population segment and realistic locomotion with constraints, etc. Game engines such as Unreal Engine via MetaHuman and Unity by acquiring Wētā FX have enabled real-time interactions with digital humans using physically based rendering.
Text derived from https://en.wikipedia.org/w/index.php?oldid=1367030348 under CC BY-SA 4.0; modifications have been made.